合作还是侵占?内容提供商的战略内容提供策略

IF 5.9 3区 管理学 Q1 BUSINESS
Siyu Du, Xu Wang
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引用次数: 0

摘要

随着流媒体产业的快速发展,迪士尼、华纳兄弟、NBC环球等越来越多的超级内容提供商纷纷推出自己的流媒体平台,进入流媒体下游市场。然而,一些内容提供商,如索尼,仍然与Netflix合作。因此,本文运用博弈论研究了scp的最优内容提供策略:合作还是侵占。我们得到了一些有趣的发现。首先,与直觉相反,我们发现无论是在合作还是侵占策略下,提高玩家自己的电影库(SCP或现有平台)的质量并不总是给玩家带来更高的利润(先害后利)。其次,对于平台和SCP来说,他们的电影库规模的增加并不会自动带来更高的利润。第三,当收入份额与电影资料馆规模正相关时,小规模资料馆的入侵动机增强;相反,当图书馆规模不影响收入分成时,大型图书馆增加了蚕食的动机。最后,虽然蚕食策略对现有平台和SCP来说可能是双赢的局面,但它会损害消费者剩余。相比之下,协作策略在一定条件下可以实现三赢。我们的研究有助于解释市场实践,并为scp的内容提供策略提供有价值的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Collaboration or Encroachment? The Content Provider’s Strategic Content Provision Strategy
With the rapid growth of the streaming industry, an increasing number of Super Content Providers (SCPs), such as Disney, Warner Bros., and NBC Universal, have launched their own streaming platforms, entering the downstream streaming market. However, some content providers, like Sony, still collaborate with Netflix. Therefore, this paper employs game theory to investigate the optimal content provision strategy for SCPs: collaboration or encroachment. We derive some interesting findings. First, contrary to intuition, we find that whether under the collaboration or encroachment strategy, improving the quality of a player’s own film library (the SCP or the incumbent platform) does not always result in higher profit for that player (first hurts then benefits the player). Second, for both the platform and the SCP, an increase in the scale of their film libraries does not automatically lead to higher profits. Third, when the revenue share is positively correlated with the scale of the film library, a small-scale library strengthens the motivation to encroach; conversely, when the library scale does not influence the revenue share, a large-scale library increases the motivation to encroach. Lastly, while the encroachment strategy can be a win–win situation for the incumbent platform and the SCP, it hurts consumer surplus. In contrast, the collaboration strategy can achieve a win–win–win situation under some conditions. Our study helps to explain the market practices and provides valuable guidelines for SCPs’ content provision strategies.
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来源期刊
Electronic Commerce Research and Applications
Electronic Commerce Research and Applications 工程技术-计算机:跨学科应用
CiteScore
10.10
自引率
8.30%
发文量
97
审稿时长
63 days
期刊介绍: Electronic Commerce Research and Applications aims to create and disseminate enduring knowledge for the fast-changing e-commerce environment. A major dilemma in e-commerce research is how to achieve a balance between the currency and the life span of knowledge. Electronic Commerce Research and Applications will contribute to the establishment of a research community to create the knowledge, technology, theory, and applications for the development of electronic commerce. This is targeted at the intersection of technological potential and business aims.
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