参与和学习:使用基于虚拟现实的学习体验改进细胞结构的学习

Heino Laubscher , Ben Loos , Rensu P. Theart
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引用次数: 0

摘要

本研究探讨虚拟实境(VR)作为教学复杂细胞结构和功能的互动工具的功效。尽管VR在教育中越来越受欢迎,但其有效性仍存在争议,这通常是由于VR设计研究中缺乏指导性学习理论。为了解决这一问题,我们开发了一种基于虚拟现实的学习体验,该体验基于多媒体学习的认知理论(CTML)。利用现代显微镜技术,我们将共聚焦显微镜转换成三维细胞结构,增强了VR可视化的艺术印象。一项由52名参与者(主要是工程系学生)参与的用户研究将VR学习体验与传统的幻灯片学习方法进行了比较。结果表明,与幻灯片组相比,VR组表现出更高的学习成绩和对哺乳动物细胞结构的理解。此外,VR组的参与者报告了更大的内在动机、存在感和感知学习效率。这些发现表明VR作为细胞生理学优秀教学工具的潜力,并强调了将CTML等学习理论整合到VR教育设计中的重要性。本研究中应用的原则可以扩展到其他教育领域,通过理论完善的VR应用来提高学习效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Engage and learn: Improved learning of cellular structures using a virtual reality-based learning experience

Engage and learn: Improved learning of cellular structures using a virtual reality-based learning experience
This study investigates the efficacy of Virtual Reality (VR) as an interactive tool for teaching complex cellular structures and functions. Despite VR’s growing popularity in education, its effectiveness remains debated, often due to the absence of guiding learning theories in VR design studies. Addressing this gap, we developed a VR-based learning experience grounded in the Cognitive Theory of Multimedia Learning (CTML). Utilising modern microscopy techniques, we transformed confocal microscopy z-stacks into three-dimensional cellular structures, enhanced with artistic impressions for VR visualisation. A user study with 52 participants, primarily engineering students, compared the VR learning experience to traditional slideshow methods. Results indicated that the VR group demonstrated significantly higher learning performance and understanding of mammalian cell structures compared to the slideshow group. Additionally, participants in the VR group reported greater intrinsic motivation, presence, and perceived learning effectiveness. These findings suggest VR’s potential as a superior teaching tool in cell physiology and underscore the importance of integrating learning theories like CTML in VR educational design. The principles applied in this study could extend to other educational domains, enhancing learning outcomes through well-theorised VR applications.
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