通过改进手持控制器运动来减少虚拟现实中的晕动病的策略

IF 2.2 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Khang Yeu Tang , Ge Yu , Juhong Wang , Yu He , Sen-Zhe Xu , Song-Hai Zhang
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引用次数: 0

摘要

随着技术的进步,用户对身临其境、真实的信息呈现的需求也在上升。传统的2D显示和交互无法满足现代标准,而虚拟现实(VR)因其沉浸式体验而受到关注。然而,使用控制器进行VR运动可能会由于视觉和前庭信号不匹配而导致头晕,从而影响VR体验。本文分析了vr引起眩晕的主要原因,并提出了改进的手持控制器运动策略。这些策略可以实时调整用户的俯仰角和视野,或者将用户在现实世界中的头部加速度映射到虚拟角色上。这些方法通过智能调节控制器到vr显示映射来减少眩晕。此外,本文还通过一系列实验验证了这些设计的实际效果,并对用户的眩晕程度进行了详细的数据分析。实验结果表明,采用特定改进的手持控制器运动设计可以显著提高用户在VR环境中的舒适度,有效减少眩晕和不适感的发生。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Strategies for reducing motion sickness in virtual reality through improved handheld controller movements

Strategies for reducing motion sickness in virtual reality through improved handheld controller movements
As technology advances, user demand for immersive and authentic information presentation rises. Traditional 2D displays and interactions fail to meet modern standards, while virtual reality (VR) is gaining attention for its immersive experience. However, using a controller for VR movement can cause dizziness due to mismatched visual and vestibular cues, impacting the VR experience. This paper analyzes the main causes of VR-induced vertigo and develops improved handheld controller movement strategies. These strategies adjust the user’s pitch angle and field of view in real time or map the user’s real-world head acceleration to the virtual character. By intelligently adjusting the controller-to-VR display mapping, these methods reduce vertigo. In addition, this paper also verified the actual effects of these designs through a series of experiments, and conducted detailed data analysis on the degree of user vertigo. The experimental results showed that using a specific improved handheld controller movement design can significantly improve the user’s comfort in the VR environment, effectively reducing the occurrence of vertigo and discomfort.
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来源期刊
Graphical Models
Graphical Models 工程技术-计算机:软件工程
CiteScore
3.60
自引率
5.90%
发文量
15
审稿时长
47 days
期刊介绍: Graphical Models is recognized internationally as a highly rated, top tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics. We invite papers in five categories: research (contributions of novel theoretical or practical approaches or solutions), survey (opinionated views of the state-of-the-art and challenges in a specific topic), system (the architecture and implementation details of an innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization?), application (description of a novel application of know techniques and evaluation of its impact), or lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way). GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content) in the online version, and a broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.
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