{"title":"语义保留的基于点的人类化身","authors":"Lixiang Lin, Jianke Zhu","doi":"10.1016/j.cviu.2025.104307","DOIUrl":null,"url":null,"abstract":"<div><div>To enable realistic experience in AR/VR and digital entertainment, we present the first point-based human avatar model that embodies the entirety expressive range of digital humans. Specifically, we employ two MLPs to model pose-dependent deformation and linear skinning (LBS) weights. The representation of appearance relies on a decoder and the features attached to each point. In contrast to alternative implicit approaches, the oriented points representation not only provides a more intuitive way to model human avatar animation but also significantly reduces the computational time on both training and inference. Moreover, we propose a novel method to transfer semantic information from the SMPL-X model to the points, which enables to better understand human body movements. By leveraging the semantic information of points, we can facilitate virtual try-on and human avatar composition through exchanging the points of same category across different subjects. Experimental results demonstrate the efficacy of our presented method. Our implementation is publicly available at <span><span>https://github.com/l1346792580123/spa</span><svg><path></path></svg></span>.</div></div>","PeriodicalId":50633,"journal":{"name":"Computer Vision and Image Understanding","volume":"252 ","pages":"Article 104307"},"PeriodicalIF":4.3000,"publicationDate":"2025-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Semantic-preserved point-based human avatar\",\"authors\":\"Lixiang Lin, Jianke Zhu\",\"doi\":\"10.1016/j.cviu.2025.104307\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>To enable realistic experience in AR/VR and digital entertainment, we present the first point-based human avatar model that embodies the entirety expressive range of digital humans. Specifically, we employ two MLPs to model pose-dependent deformation and linear skinning (LBS) weights. The representation of appearance relies on a decoder and the features attached to each point. In contrast to alternative implicit approaches, the oriented points representation not only provides a more intuitive way to model human avatar animation but also significantly reduces the computational time on both training and inference. Moreover, we propose a novel method to transfer semantic information from the SMPL-X model to the points, which enables to better understand human body movements. By leveraging the semantic information of points, we can facilitate virtual try-on and human avatar composition through exchanging the points of same category across different subjects. Experimental results demonstrate the efficacy of our presented method. Our implementation is publicly available at <span><span>https://github.com/l1346792580123/spa</span><svg><path></path></svg></span>.</div></div>\",\"PeriodicalId\":50633,\"journal\":{\"name\":\"Computer Vision and Image Understanding\",\"volume\":\"252 \",\"pages\":\"Article 104307\"},\"PeriodicalIF\":4.3000,\"publicationDate\":\"2025-02-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computer Vision and Image Understanding\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S107731422500030X\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Vision and Image Understanding","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S107731422500030X","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
To enable realistic experience in AR/VR and digital entertainment, we present the first point-based human avatar model that embodies the entirety expressive range of digital humans. Specifically, we employ two MLPs to model pose-dependent deformation and linear skinning (LBS) weights. The representation of appearance relies on a decoder and the features attached to each point. In contrast to alternative implicit approaches, the oriented points representation not only provides a more intuitive way to model human avatar animation but also significantly reduces the computational time on both training and inference. Moreover, we propose a novel method to transfer semantic information from the SMPL-X model to the points, which enables to better understand human body movements. By leveraging the semantic information of points, we can facilitate virtual try-on and human avatar composition through exchanging the points of same category across different subjects. Experimental results demonstrate the efficacy of our presented method. Our implementation is publicly available at https://github.com/l1346792580123/spa.
期刊介绍:
The central focus of this journal is the computer analysis of pictorial information. Computer Vision and Image Understanding publishes papers covering all aspects of image analysis from the low-level, iconic processes of early vision to the high-level, symbolic processes of recognition and interpretation. A wide range of topics in the image understanding area is covered, including papers offering insights that differ from predominant views.
Research Areas Include:
• Theory
• Early vision
• Data structures and representations
• Shape
• Range
• Motion
• Matching and recognition
• Architecture and languages
• Vision systems