动态云照明的多时间尺度图像空间模型

IF 2.8 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Pinar Satilmis , Thomas Bashford-Rogers
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引用次数: 0

摘要

天空照明是渲染中照明的核心来源,并且已经开发了大量的工作来模拟晴朗天空中的照明。然而,在现实中,云实质上改变了天空的外观,随后改变了场景的照明。虽然最近在发展包括云在内的天空模型方面取得了进展,但这些模型都忽略了云的运动,而云的运动是多云天空外观的关键组成部分。在任何类型的视频或交互环境中,可以预期云会移动,有时在很短的时间内移动的幅度相当大。我们的工作提出了一个解决方案,首次实现了全天动态云合成。我们通过提出一个多时间尺度的天空外观模型来实现这一目标,该模型可以学习预测不同时间尺度上的天空照明,并且可以用来为以前的静态多云天空照明方法添加动态。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

A multi-timescale image space model for dynamic cloud illumination

A multi-timescale image space model for dynamic cloud illumination
Sky illumination is a core source of lighting in rendering, and a substantial amount of work has been developed to simulate lighting from clear skies. However, in reality, clouds substantially alter the appearance of the sky and subsequently change the scene illumination. While there have been recent advances in developing sky models which include clouds, these all neglect cloud movement which is a crucial component of cloudy sky appearance. In any sort of video or interactive environment, it can be expected that clouds will move, sometimes quite substantially in a short period of time. Our work proposes a solution to this which enables whole-sky dynamic cloud synthesis for the first time. We achieve this by proposing a multi-timescale sky appearance model which learns to predict the sky illumination over various timescales, and can be used to add dynamism to previous static, cloudy sky lighting approaches.
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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