通过项目管理等方面的设计进行游戏研究

Maria Freese , Geertje Bekebrede
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引用次数: 0

摘要

项目是复杂的系统,因为它们由不同的元素组成,考虑到一定程度的不确定性,它们相互作用。严肃游戏(游戏邦注:即不以娱乐为主要目的的游戏)可以用于更好地理解、分析或设计复杂社会技术系统中的项目。它们是一种强大的研究方法,因为它们提供了与环境有关的人们行为的数据和见解。他们在一个安全的环境中以一种引人入胜的方式做这件事,使他们适合测试假设,收集关于人们选择、决策和互动的数据。此外,严肃游戏提供了一个允许混合方法收集数据的环境。本文介绍了关于严肃游戏研究设置的发展的游戏设计研究方法,该方法在使用严肃游戏进行研究时涉及三个周期-理论,设计和经验周期。本文阐述了研究人员在基于严肃游戏进行研究设计和实验时需要做出的选择。需要进一步的研究来详细说明不同的步骤并对这种方法进行微调。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game research by design in project management and beyond
Projects are complex systems as they consist of different elements interacting with each other considering a certain degree of uncertainty. Serious games - defined as those that are not primarily intended to entertain - can be used to better understand, analyse, or design projects in such complex socio-technical systems. They are a powerful research method because they provide data and insights into people’s behaviour in relation to their environment. They do this in an engaging way in a safe environment, making them suitable for testing hypotheses and gathering data on choices, decisions, and interactions of people. In addition, serious games provide an environment that allows for mixed methods data collection. This article introduces the Game Research by Design - Approach about the development of serious gaming research set-ups, which addresses three cycles - theoretical, design and empirical one - when conducting research using serious games. This article illustrates the choices researchers need to make when developing research design and experiments based on serious gaming. Further research is needed to elaborate the different steps and to fine-tune this approach.
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CiteScore
6.70
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