{"title":"开放世界电子游戏中虚拟旅游的真实性:以《塞尔达传说:旷野之息》为例","authors":"Xuan Zhu , Wenxiang Wang , Chunlei Wang","doi":"10.1016/j.tourman.2025.105136","DOIUrl":null,"url":null,"abstract":"<div><div>This study pioneers the investigation of authentic experiences in virtual tourism through the framework of open-world video games, specifically examining \"The Legend of Zelda: Breath of the Wild.\" Utilizing typological authenticity theory and qualitative methods, this research, guided by grounded theory, identifies and delineates four distinct categories of virtual tourism authenticity: post-postmodern, postmodern, constructive, and existential. It further elucidates the processes and elements that shape these categories.</div><div>Theoretically, this work reconciles the dichotomy between 'objective authenticity' and its contrasting 'postmodern authenticity' by introducing the concept of 'referenced authenticity'. Additionally, it underscores how players' projection of agency into the virtual environment fosters constructive authenticity, serving as a bridge from objective to subjective authenticity. Furthermore, the immersive experiences and states of flow that players encounter contribute to a nuanced understanding of existential authenticity in virtual tourism. Practically, this research advocates for synergistic collaborations between the tourism and video game industries, suggesting new strategies for product development and community engagement within the gaming sector. It underscores the potential for virtual tourism to complement and enhance traditional tourism experiences, offering new avenues for exploration and growth in both industries.</div></div>","PeriodicalId":48469,"journal":{"name":"Tourism Management","volume":"109 ","pages":"Article 105136"},"PeriodicalIF":10.9000,"publicationDate":"2025-01-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Authenticity of virtual tourism in open-world video games: A case study on the Legend of Zelda - Breath of the Wild\",\"authors\":\"Xuan Zhu , Wenxiang Wang , Chunlei Wang\",\"doi\":\"10.1016/j.tourman.2025.105136\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>This study pioneers the investigation of authentic experiences in virtual tourism through the framework of open-world video games, specifically examining \\\"The Legend of Zelda: Breath of the Wild.\\\" Utilizing typological authenticity theory and qualitative methods, this research, guided by grounded theory, identifies and delineates four distinct categories of virtual tourism authenticity: post-postmodern, postmodern, constructive, and existential. It further elucidates the processes and elements that shape these categories.</div><div>Theoretically, this work reconciles the dichotomy between 'objective authenticity' and its contrasting 'postmodern authenticity' by introducing the concept of 'referenced authenticity'. Additionally, it underscores how players' projection of agency into the virtual environment fosters constructive authenticity, serving as a bridge from objective to subjective authenticity. Furthermore, the immersive experiences and states of flow that players encounter contribute to a nuanced understanding of existential authenticity in virtual tourism. Practically, this research advocates for synergistic collaborations between the tourism and video game industries, suggesting new strategies for product development and community engagement within the gaming sector. It underscores the potential for virtual tourism to complement and enhance traditional tourism experiences, offering new avenues for exploration and growth in both industries.</div></div>\",\"PeriodicalId\":48469,\"journal\":{\"name\":\"Tourism Management\",\"volume\":\"109 \",\"pages\":\"Article 105136\"},\"PeriodicalIF\":10.9000,\"publicationDate\":\"2025-01-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Tourism Management\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0261517725000068\",\"RegionNum\":1,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"ENVIRONMENTAL STUDIES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Tourism Management","FirstCategoryId":"91","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0261517725000068","RegionNum":1,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENVIRONMENTAL STUDIES","Score":null,"Total":0}
Authenticity of virtual tourism in open-world video games: A case study on the Legend of Zelda - Breath of the Wild
This study pioneers the investigation of authentic experiences in virtual tourism through the framework of open-world video games, specifically examining "The Legend of Zelda: Breath of the Wild." Utilizing typological authenticity theory and qualitative methods, this research, guided by grounded theory, identifies and delineates four distinct categories of virtual tourism authenticity: post-postmodern, postmodern, constructive, and existential. It further elucidates the processes and elements that shape these categories.
Theoretically, this work reconciles the dichotomy between 'objective authenticity' and its contrasting 'postmodern authenticity' by introducing the concept of 'referenced authenticity'. Additionally, it underscores how players' projection of agency into the virtual environment fosters constructive authenticity, serving as a bridge from objective to subjective authenticity. Furthermore, the immersive experiences and states of flow that players encounter contribute to a nuanced understanding of existential authenticity in virtual tourism. Practically, this research advocates for synergistic collaborations between the tourism and video game industries, suggesting new strategies for product development and community engagement within the gaming sector. It underscores the potential for virtual tourism to complement and enhance traditional tourism experiences, offering new avenues for exploration and growth in both industries.
期刊介绍:
Tourism Management, the preeminent scholarly journal, concentrates on the comprehensive management aspects, encompassing planning and policy, within the realm of travel and tourism. Adopting an interdisciplinary perspective, the journal delves into international, national, and regional tourism, addressing various management challenges. Its content mirrors this integrative approach, featuring primary research articles, progress in tourism research, case studies, research notes, discussions on current issues, and book reviews. Emphasizing scholarly rigor, all published papers are expected to contribute to theoretical and/or methodological advancements while offering specific insights relevant to tourism management and policy.