体验式虚拟现实还是信息性视频广告?评估对运动兴趣的推广效果

Dong Hong Zhu
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引用次数: 0

摘要

目的提高人们对体育的兴趣,不仅对体育企业提高财务绩效具有重要意义,而且对整个社会的健康发展具有重要意义。随着虚拟现实(VR)设备的普及和消费者对沉浸式体验需求的增加,VR广告逐渐引起广告商的关注。然而,与传统广告形式相比,VR广告在哪些情况下更适合促进人们的体育兴趣,目前的研究还很有限。本研究旨在比较体验式VR广告和信息性视频广告对体育兴趣的影响。设计/方法/方法体育节目的广告不仅针对新手,也针对有经验的人,本研究探讨了广告类型(体验式VR vs信息性视频)和以往经验(高vs低)对促进体育兴趣的交互作用。我们招募了216名参与者。他们被随机分配到两种情况中的一种:一种是使用VR耳机观看的体验式VR乒乓球广告,另一种是在PC上观看的乒乓球信息视频广告。研究结果表明:体验性VR广告对低体验者的体育兴趣比信息性视频广告高,生动性和在场感起序贯中介作用。对于那些有高经验的人来说,两种广告形式之间没有显著差异。这一发现将体育广告研究扩展到不同的广告类型,并补充了之前经验的新调节因素,为洞察VR广告和视频广告之间的差异提供了一个新的视角。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Experiential virtual reality or informational video advertising? Assessing promotional effect on sport interest

Purpose

Promoting people’s interest in sports is not only important to sports enterprises to improve financial performance but also to the healthy development of the whole society. As virtual reality (VR) devices become more accessible and consumers’ demand for immersive experiences increases, VR advertising is gradually attracting the attention of advertisers. However, there is limited research on what situations are more suitable for VR advertising compared to traditional advertising forms in promoting people’s sport interest. This study aims to compare the influence of experiential VR advertising and informational video advertising on sport interest.

Design/methodology/approach

As sports programs are advertised not only to novices but also to experienced people, this study investigates the interaction effect of advertising type (experiential VR vs informational video) and previous experience (high vs low) on promoting sport interest. We recruited 216 participants. They were randomly assigned to one of two conditions: an experiential VR advertisement of table tennis played by using a VR headset and an informational video advertisement of table tennis watched on a PC.

Findings

The results show that experiential VR advertising generates higher sport interest than informational video advertising for those with low previous experience and vividness and presence play a sequential mediating role. For those with high previous experience, there was no significant difference between the two advertising forms.

Originality/value

The findings extend sport advertising research with different advertising types and complement the new moderator of previous experience, providing a new perspective for insight into the differences between VR advertising and video advertising.

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