以自我控制为中介的睡眠紊乱轨迹与网络游戏障碍之间的纵向关联:六波纵向调查

IF 2.8 3区 心理学 Q2 PSYCHOLOGY, CLINICAL
Psychology Research and Behavior Management Pub Date : 2025-01-21 eCollection Date: 2025-01-01 DOI:10.2147/PRBM.S488974
Hongping Liu, Xiaofei Qiao, Xuliang Shi
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引用次数: 0

摘要

目的:本研究旨在分析大学生睡眠障碍(SD)的异质性轨迹,并探讨自我控制是否在睡眠障碍轨迹与网络游戏障碍(IGD)之间起中介作用。方法:初步邀请4352名学生参与,其中4191名(M年龄= 19.12,SD = 0.98;46.9%的女生)在第一个时间点被纳入有效调查对象。这项研究跨越了六个波(从2019年到2022年),每个波之间间隔六个月。从时间1到时间4测量睡眠障碍,在时间5测量自我控制,在时间6测量网络游戏障碍。生长混合模型(GMM)用于识别四波睡眠障碍的潜在类别。通过中介分析,探讨自我控制在睡眠障碍轨迹与IGD之间的中介作用。结果:生长混合物模型的结果产生了四类睡眠障碍解决方案:稳定低组、增加组、减少组和稳定高组。此外,中介模型的结果显示,由于自我控制能力下降,睡眠障碍的增加与个人更有可能沉迷于网络游戏有关。相反,睡眠质量的改善可能会通过提高自我控制水平来降低参与网络游戏的可能性。结论:未来以提高自我控制能力为目标的预防和干预计划可能会降低发生IGD的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Longitudinal Associations Between Sleep Disturbance Trajectories and Internet Gaming Disorder Mediated by Self-Control: A Six-Wave Longitudinal Investigation.

Objective: The present study aims to analyze the heterogeneous trajectories of sleep disturbance (SD) among college students and to examine whether self-control mediates the association between sleep disturbance trajectories and Internet gaming disorder (IGD).

Methods: A total of 4352 students were initially invited to participate, and 4191 (M age = 19.12, SD = 0.98; 46.9% females) students were included as valid respondents at the first time-point. This study spanned six waves (from 2019 to 2022) with a six-month interval between each wave. Sleep disturbance was measured from Time 1 to Time 4, self-control was measured at Time 5, and Internet gaming disorder was measured at Time 6. Growth mixture modeling (GMM) was applied to identify latent classes of sleep disturbance over the four waves. Mediation analysis was conducted to examine the mediating role of self-control between sleep disturbance trajectories and IGD.

Results: The results of growth mixture modelling yielded a four-class solution for sleep disturbance: a stable-low group, an increasing group, a decreasing group, and a stable-high group. Additionally, the results of mediation models showed that increased sleep disturbance is associated with a higher likelihood of individuals becoming more addicted to Internet games due to decreased self-control. Conversely, improved sleep quality may decrease the likelihood of engaging in Internet games via by promoting higher levels of self-control.

Conclusion: Future prevention and intervention programs targeted at improving self-control may decrease the possibility of developing IGD.

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来源期刊
CiteScore
4.50
自引率
4.70%
发文量
341
审稿时长
16 weeks
期刊介绍: Psychology Research and Behavior Management is an international, peer-reviewed, open access journal focusing on the science of psychology and its application in behavior management to develop improved outcomes in the clinical, educational, sports and business arenas. Specific topics covered in the journal include: -Neuroscience, memory and decision making -Behavior modification and management -Clinical applications -Business and sports performance management -Social and developmental studies -Animal studies The journal welcomes submitted papers covering original research, clinical studies, surveys, reviews and evaluations, guidelines, expert opinion and commentary, case reports and extended reports.
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