基于案例的虚拟现实模拟在医学生严重骨盆创伤临床技能训练中的应用:设计与试点研究。

IF 3.2 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Peng Teng, Youran Xu, Kaoliang Qian, Ming Lu, Jun Hu
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引用次数: 0

摘要

背景:严重骨盆创伤的教学是骨科外科教学中的一个重大挑战,因为临床推理和程序操作技能的掌握都是必要的。传统的教学方法,包括理论教学和模型实践,由于其复杂性、治疗场景的不可预测性、典型案例的稀缺性以及传统教学的抽象性,都面临着局限性,阻碍了学生的知识获取。目的:本研究旨在引入一种新的实验性骨盆创伤教学方法,将虚拟现实(VR)技术作为现有教学实践的有力辅助。它评估了用户的可接受性、感知易用性和感知有用性,并调查了它在使用软件前后对管理严重骨盆创伤的知识、技能和信心的影响。方法:对40名学生发放自行设计的问卷,对10名教师进行定性访谈,评估其适用性和可接受性。采用1组前测后测设计来评估各领域的学习结果,包括诊断和治疗、初步诊断、疾病治疗顺序、失血性休克的紧急处理和骨盆骨折的外固定。结果:共有40名学生接受了培训,95% (n=38)的学生确认该软件有效地模拟了真实的患者场景。所有参与者(n= 40,100%)报告说,完成模拟需要做出与现实生活中的医生相同的决定,并发现VR模拟有趣且有用。教师访谈显示,90%(9/10)的教师认识到VR模拟能够复制复杂的临床病例,从而提高了培训效果。值得注意的是,失血性休克管理的总体得分有显著改善(t39=37.6;95% ci 43.6-48.6;P39 = 24.1;95% ci 53.4-63.3;结论:引入基于病例的VR模拟技能训练方法对医学生的临床推理、手术技能和自信心有积极影响。它在为教育者和学习者提供优质教育的同时,为节约资源提供了一种有效的策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Case-Based Virtual Reality Simulation for Severe Pelvic Trauma Clinical Skill Training in Medical Students: Design and Pilot Study.

Background: Teaching severe pelvic trauma poses a significant challenge in orthopedic surgery education due to the necessity of both clinical reasoning and procedural operational skills for mastery. Traditional methods of instruction, including theoretical teaching and mannequin practice, face limitations due to the complexity, the unpredictability of treatment scenarios, the scarcity of typical cases, and the abstract nature of traditional teaching, all of which impede students' knowledge acquisition.

Objective: This study aims to introduce a novel experimental teaching methodology for severe pelvic trauma, integrating virtual reality (VR) technology as a potent adjunct to existing teaching practices. It evaluates the acceptability, perceived ease of use, and perceived usefulness among users and investigates its impact on knowledge, skills, and confidence in managing severe pelvic trauma before and after engaging with the software.

Methods: A self-designed questionnaire was distributed to 40 students, and qualitative interviews were conducted with 10 teachers to assess the applicability and acceptability. A 1-group pretest-posttest design was used to evaluate learning outcomes across various domains, including diagnosis and treatment, preliminary diagnosis, disease treatment sequencing, emergency management of hemorrhagic shock, and external fixation of pelvic fractures.

Results: A total of 40 students underwent training, with 95% (n=38) affirming that the software effectively simulated real-patient scenarios. All participants (n=40, 100%) reported that completing the simulation necessitated making the same decisions as doctors in real life and found the VR simulation interesting and useful. Teacher interviews revealed that 90% (9/10) recognized the VR simulation's ability to replicate complex clinical cases, resulting in enhanced training effectiveness. Notably, there was a significant improvement in the overall scores for managing hemorrhagic shock (t39=37.6; 95% CI 43.6-48.6; P<.001) and performing external fixation of pelvic fractures (t39=24.1; 95% CI 53.4-63.3; P<.001) from pre- to postsimulation.

Conclusions: The introduced case-based VR simulation of skill-training methodology positively influences medical students' clinical reasoning, operative skills, and self-confidence. It offers an efficient strategy for conserving resources while providing quality education for both educators and learners.

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来源期刊
JMIR Medical Education
JMIR Medical Education Social Sciences-Education
CiteScore
6.90
自引率
5.60%
发文量
54
审稿时长
8 weeks
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