{"title":"三维高斯飞溅渲染管道的表征与分析","authors":"Jiwon Lee;Yunjae Lee;Youngeun Kwon;Minsoo Rhu","doi":"10.1109/LCA.2024.3504579","DOIUrl":null,"url":null,"abstract":"Novel view synthesis, a task generating a 2D image frame from a specific viewpoint within a 3D object or scene, plays a crucial role in 3D rendering. Neural Radiance Field (NeRF) emerged as a prominent method for implementing novel view synthesis, but 3D Gaussian Splatting (3DGS) recently began to emerge as a viable alternative. Despite the tremendous interest from both academia and industry, there has been a lack of research to identify the computational bottlenecks of 3DGS, which is critical for its deployment in real-world products. In this work, we present a comprehensive end-to-end characterization of the 3DGS rendering pipeline, identifying the alpha blending stage within the tile-based rasterizer as causing a significant performance bottleneck. Based on our findings, we discuss several future research directions aiming to inspire continued exploration within this burgeoning application domain.","PeriodicalId":51248,"journal":{"name":"IEEE Computer Architecture Letters","volume":"24 1","pages":"13-16"},"PeriodicalIF":1.4000,"publicationDate":"2024-11-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Characterization and Analysis of the 3D Gaussian Splatting Rendering Pipeline\",\"authors\":\"Jiwon Lee;Yunjae Lee;Youngeun Kwon;Minsoo Rhu\",\"doi\":\"10.1109/LCA.2024.3504579\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Novel view synthesis, a task generating a 2D image frame from a specific viewpoint within a 3D object or scene, plays a crucial role in 3D rendering. Neural Radiance Field (NeRF) emerged as a prominent method for implementing novel view synthesis, but 3D Gaussian Splatting (3DGS) recently began to emerge as a viable alternative. Despite the tremendous interest from both academia and industry, there has been a lack of research to identify the computational bottlenecks of 3DGS, which is critical for its deployment in real-world products. In this work, we present a comprehensive end-to-end characterization of the 3DGS rendering pipeline, identifying the alpha blending stage within the tile-based rasterizer as causing a significant performance bottleneck. Based on our findings, we discuss several future research directions aiming to inspire continued exploration within this burgeoning application domain.\",\"PeriodicalId\":51248,\"journal\":{\"name\":\"IEEE Computer Architecture Letters\",\"volume\":\"24 1\",\"pages\":\"13-16\"},\"PeriodicalIF\":1.4000,\"publicationDate\":\"2024-11-21\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Computer Architecture Letters\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10763438/\",\"RegionNum\":3,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Computer Architecture Letters","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10763438/","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
Characterization and Analysis of the 3D Gaussian Splatting Rendering Pipeline
Novel view synthesis, a task generating a 2D image frame from a specific viewpoint within a 3D object or scene, plays a crucial role in 3D rendering. Neural Radiance Field (NeRF) emerged as a prominent method for implementing novel view synthesis, but 3D Gaussian Splatting (3DGS) recently began to emerge as a viable alternative. Despite the tremendous interest from both academia and industry, there has been a lack of research to identify the computational bottlenecks of 3DGS, which is critical for its deployment in real-world products. In this work, we present a comprehensive end-to-end characterization of the 3DGS rendering pipeline, identifying the alpha blending stage within the tile-based rasterizer as causing a significant performance bottleneck. Based on our findings, we discuss several future research directions aiming to inspire continued exploration within this burgeoning application domain.
期刊介绍:
IEEE Computer Architecture Letters is a rigorously peer-reviewed forum for publishing early, high-impact results in the areas of uni- and multiprocessor computer systems, computer architecture, microarchitecture, workload characterization, performance evaluation and simulation techniques, and power-aware computing. Submissions are welcomed on any topic in computer architecture, especially but not limited to: microprocessor and multiprocessor systems, microarchitecture and ILP processors, workload characterization, performance evaluation and simulation techniques, compiler-hardware and operating system-hardware interactions, interconnect architectures, memory and cache systems, power and thermal issues at the architecture level, I/O architectures and techniques, independent validation of previously published results, analysis of unsuccessful techniques, domain-specific processor architectures (e.g., embedded, graphics, network, etc.), real-time and high-availability architectures, reconfigurable systems.