基于语义的D2D组播内容传递资源管理:一种博弈论方法

IF 7.1 2区 计算机科学 Q1 ENGINEERING, ELECTRICAL & ELECTRONIC
Zhi Ji;Xinrong Guan;Jie Liu;Xinxin Shen;Meng Wang
{"title":"基于语义的D2D组播内容传递资源管理:一种博弈论方法","authors":"Zhi Ji;Xinrong Guan;Jie Liu;Xinxin Shen;Meng Wang","doi":"10.1109/TVT.2025.3529763","DOIUrl":null,"url":null,"abstract":"Device-to-Device (D2D) multicast communication is an important component of wireless network design, bringing greater flexibility and efficiency to 5G and future network architectures. Utilizing semantic communication for D2D multicast is considered a promising approach. However, two challenges need to be addressed: user clustering and resource management based on semantic communication. For the first issue of user clustering, we introduce a semantic triple-based structure to extract semantic features of images and define user similarity for image delivery tasks based on semantic features and other indicators. Subsequently, improvements are made to the K-medoids algorithm to achieve efficient user clustering. For the other issue of resource management, a scaling compression factor is first designed to adjust the fidelity of image delivery for the semantic image communication process of semantic encoding and decoding. Then, we propose a mini-batch model training method by randomly selecting batches to train sub-semantic models, balancing model performance and training complexity. Secondly, we establish an optimization problem to maximize user quality of experience (QoE) through optimizing semantic compression ratios and D2D multicast channel selection. We analyze it from a game theory perspective, modelling the maximization of average QoE for all cell users as a potential game. Finally, we design a joint semantic compression ratio selection and channel allocation strategy based on the spatial adaptive (JSCSA) algorithm to achieve Nash Equilibrium (NE) and demonstrate the convergence of the algorithm. Simulation results confirm the superiority of the proposed algorithm.","PeriodicalId":13421,"journal":{"name":"IEEE Transactions on Vehicular Technology","volume":"74 5","pages":"7524-7538"},"PeriodicalIF":7.1000,"publicationDate":"2025-01-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Semantic-Based Resource Management Based on D2D Multicast Content Delivery: A Game-Theoretic Approach\",\"authors\":\"Zhi Ji;Xinrong Guan;Jie Liu;Xinxin Shen;Meng Wang\",\"doi\":\"10.1109/TVT.2025.3529763\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Device-to-Device (D2D) multicast communication is an important component of wireless network design, bringing greater flexibility and efficiency to 5G and future network architectures. Utilizing semantic communication for D2D multicast is considered a promising approach. However, two challenges need to be addressed: user clustering and resource management based on semantic communication. For the first issue of user clustering, we introduce a semantic triple-based structure to extract semantic features of images and define user similarity for image delivery tasks based on semantic features and other indicators. Subsequently, improvements are made to the K-medoids algorithm to achieve efficient user clustering. For the other issue of resource management, a scaling compression factor is first designed to adjust the fidelity of image delivery for the semantic image communication process of semantic encoding and decoding. Then, we propose a mini-batch model training method by randomly selecting batches to train sub-semantic models, balancing model performance and training complexity. Secondly, we establish an optimization problem to maximize user quality of experience (QoE) through optimizing semantic compression ratios and D2D multicast channel selection. We analyze it from a game theory perspective, modelling the maximization of average QoE for all cell users as a potential game. Finally, we design a joint semantic compression ratio selection and channel allocation strategy based on the spatial adaptive (JSCSA) algorithm to achieve Nash Equilibrium (NE) and demonstrate the convergence of the algorithm. Simulation results confirm the superiority of the proposed algorithm.\",\"PeriodicalId\":13421,\"journal\":{\"name\":\"IEEE Transactions on Vehicular Technology\",\"volume\":\"74 5\",\"pages\":\"7524-7538\"},\"PeriodicalIF\":7.1000,\"publicationDate\":\"2025-01-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Vehicular Technology\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10840352/\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"ENGINEERING, ELECTRICAL & ELECTRONIC\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Vehicular Technology","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10840352/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0

摘要

设备到设备(Device-to-Device, D2D)组播通信是无线网络设计的重要组成部分,为5G和未来的网络架构带来更大的灵活性和效率。利用语义通信实现D2D组播被认为是一种很有前途的方法。然而,需要解决两个挑战:用户聚类和基于语义通信的资源管理。对于用户聚类的第一个问题,我们引入了一种基于语义三重的结构来提取图像的语义特征,并基于语义特征和其他指标定义图像交付任务的用户相似度。随后,对K-medoids算法进行改进,实现高效的用户聚类。对于资源管理的另一个问题,首先设计了一个缩放压缩因子来调整图像传输的保真度,用于语义编码和解码的语义图像通信过程。然后,我们提出了一种小批量模型训练方法,通过随机选择批次来训练子语义模型,平衡模型性能和训练复杂度。其次,通过优化语义压缩比和D2D多播信道选择,建立了用户体验质量最大化的优化问题。我们从博弈论的角度进行分析,将所有手机用户的平均QoE最大化建模为潜在的游戏。最后,设计了一种基于空间自适应(JSCSA)算法的联合语义压缩比选择和信道分配策略,实现了纳什均衡(NE),并验证了算法的收敛性。仿真结果验证了该算法的优越性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Semantic-Based Resource Management Based on D2D Multicast Content Delivery: A Game-Theoretic Approach
Device-to-Device (D2D) multicast communication is an important component of wireless network design, bringing greater flexibility and efficiency to 5G and future network architectures. Utilizing semantic communication for D2D multicast is considered a promising approach. However, two challenges need to be addressed: user clustering and resource management based on semantic communication. For the first issue of user clustering, we introduce a semantic triple-based structure to extract semantic features of images and define user similarity for image delivery tasks based on semantic features and other indicators. Subsequently, improvements are made to the K-medoids algorithm to achieve efficient user clustering. For the other issue of resource management, a scaling compression factor is first designed to adjust the fidelity of image delivery for the semantic image communication process of semantic encoding and decoding. Then, we propose a mini-batch model training method by randomly selecting batches to train sub-semantic models, balancing model performance and training complexity. Secondly, we establish an optimization problem to maximize user quality of experience (QoE) through optimizing semantic compression ratios and D2D multicast channel selection. We analyze it from a game theory perspective, modelling the maximization of average QoE for all cell users as a potential game. Finally, we design a joint semantic compression ratio selection and channel allocation strategy based on the spatial adaptive (JSCSA) algorithm to achieve Nash Equilibrium (NE) and demonstrate the convergence of the algorithm. Simulation results confirm the superiority of the proposed algorithm.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
6.00
自引率
8.80%
发文量
1245
审稿时长
6.3 months
期刊介绍: The scope of the Transactions is threefold (which was approved by the IEEE Periodicals Committee in 1967) and is published on the journal website as follows: Communications: The use of mobile radio on land, sea, and air, including cellular radio, two-way radio, and one-way radio, with applications to dispatch and control vehicles, mobile radiotelephone, radio paging, and status monitoring and reporting. Related areas include spectrum usage, component radio equipment such as cavities and antennas, compute control for radio systems, digital modulation and transmission techniques, mobile radio circuit design, radio propagation for vehicular communications, effects of ignition noise and radio frequency interference, and consideration of the vehicle as part of the radio operating environment. Transportation Systems: The use of electronic technology for the control of ground transportation systems including, but not limited to, traffic aid systems; traffic control systems; automatic vehicle identification, location, and monitoring systems; automated transport systems, with single and multiple vehicle control; and moving walkways or people-movers. Vehicular Electronics: The use of electronic or electrical components and systems for control, propulsion, or auxiliary functions, including but not limited to, electronic controls for engineer, drive train, convenience, safety, and other vehicle systems; sensors, actuators, and microprocessors for onboard use; electronic fuel control systems; vehicle electrical components and systems collision avoidance systems; electromagnetic compatibility in the vehicle environment; and electric vehicles and controls.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信