决策前思考:基于局部可达性预测的高效交互式视觉导航

IF 4.6 2区 计算机科学 Q2 ROBOTICS
Qinrui Liu;Biao Luo;Dongbo Zhang;Renjie Chen
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引用次数: 0

摘要

嵌入式人工智能在基于深度强化学习的交互式视觉导航任务方面取得了突出进展。为了追求更高的导航成功率,以往的工作通常侧重于训练嵌入式代理推开地面上可交互的物体。然而,这种交互式视觉导航在很大程度上忽略了与环境交互的成本,而且交互有时会适得其反(例如,推开障碍物却阻碍了现有路径)。考虑到这些情况,我们开发了一种高效的交互式视觉导航方法。我们提出了本地可及性预测(LAP)模块,使代理在做出决定之前,能够学习思考即将采取的行动将如何影响环境和导航任务。此外,我们还引入了交互惩罚项来表示与环境交互的成本。根据被推开的障碍物的大小,我们会施加不同的交互惩罚。我们引入了平均交互次数作为新的评估指标。此外,我们还采用了两阶段训练流水线,以达到更好的学习效果。我们在 AI2-THOR 环境中的实验表明,我们的方法在所有评价指标上都优于基线方法,显著提高了导航性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Thinking Before Decision: Efficient Interactive Visual Navigation Based on Local Accessibility Prediction
Embodied AI has made prominent advances in interactive visual navigation tasks based on deep reinforcement learning. In the pursuit of higher success rates in navigation, previous work has typically focused on training embodied agents to push away interactable objects on the ground. However, such interactive visual navigation largely ignores the cost of interacting with the environment and interactions are sometimes counterproductive (e.g., push the obstacle but block the existing path). Considering these scenarios, we develop a efficient interactive visual navigation method. We propose Local Accessibility Prediction (LAP) Module to enable the agent to learn thinking about how the upcoming action will affect the environment and the navigation task before making a decision. Besides, we introduce the interaction penalty term to represent the cost of interacting with the environment. And different interaction penalties are imposed depending on the size of the obstacle pushed away. We introduce the average number of interactions as a new evaluation metric. Also, a two-stage training pipeline is employed to reach better learning performance. Our experiments in AI2-THOR environment show that our method outperforms the baseline in all evaluation metrics, achieving significant improvements in navigation performance.
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来源期刊
IEEE Robotics and Automation Letters
IEEE Robotics and Automation Letters Computer Science-Computer Science Applications
CiteScore
9.60
自引率
15.40%
发文量
1428
期刊介绍: The scope of this journal is to publish peer-reviewed articles that provide a timely and concise account of innovative research ideas and application results, reporting significant theoretical findings and application case studies in areas of robotics and automation.
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