预测盈利者和非盈利者的流失模式:探索行为可变性对流失预测的影响

IF 5.9 3区 管理学 Q1 BUSINESS
Ruei-Yan Wu, Ya-Han Hu, En-Yi Chou
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引用次数: 0

摘要

尽管之前的研究使用了各种变量来预测玩家流失率,但玩家行为模式的动态演变却很少受到关注。在本研究中,流失率预测模型是通过整合社交赌场游戏(scg)中玩家的进度等级、游戏内购买、社交互动、行为模式和行为可变性(BV)来建立的。该研究区分了两类玩家群体的流失预测:盈利者和非盈利者。本研究采用了三种机器学习技术——逻辑回归、决策树和随机森林——使用来自SCG公司的真实玩家数据来构建流失预测模型。进行了两个实验。在实验1中,BV与其他4个变量类别相结合,能够有效预测所有玩家的流失行为(n = 52,246)。在实验2中,我们分别针对盈利者(n = 16,628)和非盈利者(n = 35,618)开发了流失预测模型。实验1的研究结果表明,加入BV显著提高了客户流失预测模型的整体性能。实验2表明,当BV分别在3天至7天和7天至14天的窗口内计算时,流失率预测模型对盈利者和非盈利者具有更好的性能和预测准确性。原创性/价值本研究引入BV作为流失预测的一个新的变量类别,强调了个人的可变性,并证明了其在提高模型性能方面的有效性。利用不同的时间窗口进行变量提取,为盈利者和非盈利者独立构建了流失预测模型。这种方法提高了预测性能,并突出了影响两个玩家群体流失率的关键变量的关键差异。这些发现为盈利者和非盈利者量身定制的流失管理策略提供了有价值的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Predicting the churn patterns of monetizers and non-monetizers: exploring the influence of behavioral variability in churn prediction

Purpose

Although prior research has employed various variables to predict player churn, the dynamic evolution of the behavioral patterns of players has received limited attention. In this study, churn prediction models are developed by incorporating the progress level, in-game purchase, social interaction, behavioral pattern and behavioral variability (BV) of players in social casino games (SCGs). The study distinguishes churn prediction between two player groups: monetizers and non-monetizers.

Design/methodology/approach

This study employs three machine learning techniques—logistic regression, decision trees and random forests—using real-world player data from an SCG company to construct churn prediction models. Two experiments were conducted. In Experiment 1, BV was combined with four other variable categories to effectively predict churn behaviors across all players (n = 52,246). In Experiment 2, churn prediction models were developed separately for monetizers (n = 16,628) and non-monetizers (n = 35,618).

Findings

The findings from Experiment 1 indicate that incorporating BV significantly improves the overall performance of churn prediction models. Experiment 2 demonstrates that churn prediction models achieve better performance and predictive accuracy for monetizers and non-monetizers when BV is calculated over the 3-day to 7-day and 7-day to 14-day windows, respectively.

Originality/value

This study introduces BV as a novel variable category for churn prediction, emphasizing within-person variability and demonstrating its effectiveness in enhancing model performance. Churn prediction models were independently constructed for monetizers and non-monetizers, utilizing different time windows for variable extraction. This approach improves predictive performance and highlights key differences in critical variables influencing churn across the two player groups. The findings provide valuable insights into churn management strategies tailored for monetizers and non-monetizers.

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来源期刊
Internet Research
Internet Research 工程技术-电信学
CiteScore
11.20
自引率
10.20%
发文量
85
审稿时长
>12 weeks
期刊介绍: This wide-ranging interdisciplinary journal looks at the social, ethical, economic and political implications of the internet. Recent issues have focused on online and mobile gaming, the sharing economy, and the dark side of social media.
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