{"title":"一种用于老年人康复的新型虚拟现实吹枪游戏:初步案例系列。","authors":"Shohei Hasegawa, Kohei Yamaguchi, Ayane Horike, Ryota Kanai, Yoshiko Hara, Tomoya Sasaki, Atsuko Miyazaki, Atsushi Hiyama, Haruka Tohara","doi":"10.2186/jpr.JPR_D_24_00160","DOIUrl":null,"url":null,"abstract":"<p><strong>Patients: </strong>Three residents of a long-term care home volunteered to participate in a rehabilitation program involving a virtual reality blowgun game. The participants played the game 5 days a week as a new exercise routine. After 4 weeks of intervention, tongue pressure and forced expiratory volume in 1 s improved in all participants. In addition, the jaw-opening force and forced expiratory volume in 6 s improved in two participants. All three participants rated the virtual reality blowgun game as more enjoyable than their regular rehabilitation programs.</p><p><strong>Discussion: </strong>Previous studies have shown that gamification can be useful in dysphagia rehabilitation. However, there are no previous reports describing the use of virtual reality in rehabilitation programs aimed at improving swallowing and respiratory functions in older adults while investigating participant motivation. The outcomes of the cases described herein suggest that such programs can be as effective as conventional expiratory training. Furthermore, gamification can enhance enjoyment, even in exercises designed to improve physical function.</p><p><strong>Conclusions: </strong>These cases indicate that the virtual reality blowgun game may effectively improve swallowing and respiratory functions in older adults while being enjoyable.</p>","PeriodicalId":16887,"journal":{"name":"Journal of prosthodontic research","volume":" ","pages":""},"PeriodicalIF":3.2000,"publicationDate":"2025-01-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A novel virtual reality blowgun game for rehabilitation of older adults: A preliminary case series.\",\"authors\":\"Shohei Hasegawa, Kohei Yamaguchi, Ayane Horike, Ryota Kanai, Yoshiko Hara, Tomoya Sasaki, Atsuko Miyazaki, Atsushi Hiyama, Haruka Tohara\",\"doi\":\"10.2186/jpr.JPR_D_24_00160\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Patients: </strong>Three residents of a long-term care home volunteered to participate in a rehabilitation program involving a virtual reality blowgun game. The participants played the game 5 days a week as a new exercise routine. After 4 weeks of intervention, tongue pressure and forced expiratory volume in 1 s improved in all participants. In addition, the jaw-opening force and forced expiratory volume in 6 s improved in two participants. All three participants rated the virtual reality blowgun game as more enjoyable than their regular rehabilitation programs.</p><p><strong>Discussion: </strong>Previous studies have shown that gamification can be useful in dysphagia rehabilitation. However, there are no previous reports describing the use of virtual reality in rehabilitation programs aimed at improving swallowing and respiratory functions in older adults while investigating participant motivation. The outcomes of the cases described herein suggest that such programs can be as effective as conventional expiratory training. Furthermore, gamification can enhance enjoyment, even in exercises designed to improve physical function.</p><p><strong>Conclusions: </strong>These cases indicate that the virtual reality blowgun game may effectively improve swallowing and respiratory functions in older adults while being enjoyable.</p>\",\"PeriodicalId\":16887,\"journal\":{\"name\":\"Journal of prosthodontic research\",\"volume\":\" \",\"pages\":\"\"},\"PeriodicalIF\":3.2000,\"publicationDate\":\"2025-01-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of prosthodontic research\",\"FirstCategoryId\":\"3\",\"ListUrlMain\":\"https://doi.org/10.2186/jpr.JPR_D_24_00160\",\"RegionNum\":2,\"RegionCategory\":\"医学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"DENTISTRY, ORAL SURGERY & MEDICINE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of prosthodontic research","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.2186/jpr.JPR_D_24_00160","RegionNum":2,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"DENTISTRY, ORAL SURGERY & MEDICINE","Score":null,"Total":0}
A novel virtual reality blowgun game for rehabilitation of older adults: A preliminary case series.
Patients: Three residents of a long-term care home volunteered to participate in a rehabilitation program involving a virtual reality blowgun game. The participants played the game 5 days a week as a new exercise routine. After 4 weeks of intervention, tongue pressure and forced expiratory volume in 1 s improved in all participants. In addition, the jaw-opening force and forced expiratory volume in 6 s improved in two participants. All three participants rated the virtual reality blowgun game as more enjoyable than their regular rehabilitation programs.
Discussion: Previous studies have shown that gamification can be useful in dysphagia rehabilitation. However, there are no previous reports describing the use of virtual reality in rehabilitation programs aimed at improving swallowing and respiratory functions in older adults while investigating participant motivation. The outcomes of the cases described herein suggest that such programs can be as effective as conventional expiratory training. Furthermore, gamification can enhance enjoyment, even in exercises designed to improve physical function.
Conclusions: These cases indicate that the virtual reality blowgun game may effectively improve swallowing and respiratory functions in older adults while being enjoyable.
期刊介绍:
Journal of Prosthodontic Research is published 4 times annually, in January, April, July, and October, under supervision by the Editorial Board of Japan Prosthodontic Society, which selects all materials submitted for publication.
Journal of Prosthodontic Research originated as an official journal of Japan Prosthodontic Society. It has recently developed a long-range plan to become the most prestigious Asian journal of dental research regarding all aspects of oral and occlusal rehabilitation, fixed/removable prosthodontics, oral implantology and applied oral biology and physiology. The Journal will cover all diagnostic and clinical management aspects necessary to reestablish subjective and objective harmonious oral aesthetics and function.
The most-targeted topics:
1) Clinical Epidemiology and Prosthodontics
2) Fixed/Removable Prosthodontics
3) Oral Implantology
4) Prosthodontics-Related Biosciences (Regenerative Medicine, Bone Biology, Mechanobiology, Microbiology/Immunology)
5) Oral Physiology and Biomechanics (Masticating and Swallowing Function, Parafunction, e.g., bruxism)
6) Orofacial Pain and Temporomandibular Disorders (TMDs)
7) Adhesive Dentistry / Dental Materials / Aesthetic Dentistry
8) Maxillofacial Prosthodontics and Dysphagia Rehabilitation
9) Digital Dentistry
Prosthodontic treatment may become necessary as a result of developmental or acquired disturbances in the orofacial region, of orofacial trauma, or of a variety of dental and oral diseases and orofacial pain conditions.
Reviews, Original articles, technical procedure and case reports can be submitted. Letters to the Editor commenting on papers or any aspect of Journal of Prosthodontic Research are welcomed.