快速3D高斯飞溅渲染通过易于集成的改进

IF 3.2 2区 工程技术 Q2 ENGINEERING, ELECTRICAL & ELECTRONIC
Laurens Diels;Michiel Vlaminck;Wilfried Philips;Hiep Luong
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引用次数: 0

摘要

最近引入的三维高斯飞溅和随后的方法已经大大减少了新视图合成的推理时间。为了进一步减少渲染时间,在本文中,我们提出了四项改进,这些改进与高级高斯喷溅公式完全兼容,因此可以纳入基于该范式的大多数方法中。最值得注意的是,我们通过允许非正方形的轴向高斯边界框(其大小考虑了高斯的不透明度信息)来改变高斯分布在瓦片上的复制方式。我们的实验表明,我们可以将3D高斯飞溅渲染时间减少近4倍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fast 3D Gaussian Splatting Rendering via Easily Integrable Improvements
The recently introduced 3D Gaussian Splatting and subsequent methods have achieved significantly reduced inference times for novel view synthesis. To reduce this rendering time even further, in this paper we propose four improvements which are fully compatible with the high-level Gaussian Splatting formulation and can thus be incorporated into most methods based on this paradigm. Most notably, we alter the way Gaussians are duplicated across tiles by allowing for non-square axis-aligned Gaussian bounding boxes whose sizes take into account the Gaussian's opacity information. Our experiments demonstrate that we can decrease the 3D Gaussian Splatting rendering times by up to a factor of almost 4.
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来源期刊
IEEE Signal Processing Letters
IEEE Signal Processing Letters 工程技术-工程:电子与电气
CiteScore
7.40
自引率
12.80%
发文量
339
审稿时长
2.8 months
期刊介绍: The IEEE Signal Processing Letters is a monthly, archival publication designed to provide rapid dissemination of original, cutting-edge ideas and timely, significant contributions in signal, image, speech, language and audio processing. Papers published in the Letters can be presented within one year of their appearance in signal processing conferences such as ICASSP, GlobalSIP and ICIP, and also in several workshop organized by the Signal Processing Society.
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