Daniel Possler, Jule Scheper, Arthur A. Raney, Christoph Klimmt
{"title":"有通往幸福的捷径吗?媒体娱乐双进程视角的新见解","authors":"Daniel Possler, Jule Scheper, Arthur A. Raney, Christoph Klimmt","doi":"10.1177/00936502241306709","DOIUrl":null,"url":null,"abstract":"The dual-process perspective in entertainment research differentiates between hedonic and eudaimonic entertainment experiences. Hedonic responses are thought to result from relatively effortless reception of non-challenging (or “light”) media fare. In contrast, eudaimonic entertainment experiences are theorized to depend on cognitively or affectively challenging content (e.g., tragedies) and effortful reflection. The present work builds on the meaning-as-information framework and the meaning-making model to suggest a conceptual alternative. We argue that audience members can have eudaimonic experiences—particularly, meaningful experiences—without intense challenges and cognitive labor by detecting meaning in messages that affirm (or “celebrate”) their core values. An online experiment ( N<jats:sub>Study1</jats:sub> = 275) and a pre-registered replication ( N<jats:sub>Study2</jats:sub> = 253) with viewers of short video clips provided substantial support for this proposition. Our discussion highlights that the analytical differentiation of low-effort hedonic and high-effort eudaimonic modes of entertainment needs revision.","PeriodicalId":48323,"journal":{"name":"Communication Research","volume":"48 1","pages":""},"PeriodicalIF":4.9000,"publicationDate":"2025-01-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Is There an Easy Path to Eudaimonia? Novel Insights on the Dual-process Perspective in Media Entertainment\",\"authors\":\"Daniel Possler, Jule Scheper, Arthur A. Raney, Christoph Klimmt\",\"doi\":\"10.1177/00936502241306709\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The dual-process perspective in entertainment research differentiates between hedonic and eudaimonic entertainment experiences. Hedonic responses are thought to result from relatively effortless reception of non-challenging (or “light”) media fare. In contrast, eudaimonic entertainment experiences are theorized to depend on cognitively or affectively challenging content (e.g., tragedies) and effortful reflection. The present work builds on the meaning-as-information framework and the meaning-making model to suggest a conceptual alternative. We argue that audience members can have eudaimonic experiences—particularly, meaningful experiences—without intense challenges and cognitive labor by detecting meaning in messages that affirm (or “celebrate”) their core values. An online experiment ( N<jats:sub>Study1</jats:sub> = 275) and a pre-registered replication ( N<jats:sub>Study2</jats:sub> = 253) with viewers of short video clips provided substantial support for this proposition. Our discussion highlights that the analytical differentiation of low-effort hedonic and high-effort eudaimonic modes of entertainment needs revision.\",\"PeriodicalId\":48323,\"journal\":{\"name\":\"Communication Research\",\"volume\":\"48 1\",\"pages\":\"\"},\"PeriodicalIF\":4.9000,\"publicationDate\":\"2025-01-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Communication Research\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1177/00936502241306709\",\"RegionNum\":1,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Communication Research","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/00936502241306709","RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
Is There an Easy Path to Eudaimonia? Novel Insights on the Dual-process Perspective in Media Entertainment
The dual-process perspective in entertainment research differentiates between hedonic and eudaimonic entertainment experiences. Hedonic responses are thought to result from relatively effortless reception of non-challenging (or “light”) media fare. In contrast, eudaimonic entertainment experiences are theorized to depend on cognitively or affectively challenging content (e.g., tragedies) and effortful reflection. The present work builds on the meaning-as-information framework and the meaning-making model to suggest a conceptual alternative. We argue that audience members can have eudaimonic experiences—particularly, meaningful experiences—without intense challenges and cognitive labor by detecting meaning in messages that affirm (or “celebrate”) their core values. An online experiment ( NStudy1 = 275) and a pre-registered replication ( NStudy2 = 253) with viewers of short video clips provided substantial support for this proposition. Our discussion highlights that the analytical differentiation of low-effort hedonic and high-effort eudaimonic modes of entertainment needs revision.
期刊介绍:
Empirical research in communication began in the 20th century, and there are more researchers pursuing answers to communication questions today than at any other time. The editorial goal of Communication Research is to offer a special opportunity for reflection and change in the new millennium. To qualify for publication, research should, first, be explicitly tied to some form of communication; second, be theoretically driven with results that inform theory; third, use the most rigorous empirical methods; and fourth, be directly linked to the most important problems and issues facing humankind. Critieria do not privilege any particular context; indeed, we believe that the key problems facing humankind occur in close relationships, groups, organiations, and cultures.