积极游戏提高社会和情感能力的年轻人在缓刑制度:在伊兹密尔市在土耳其的一个样本试验研究。

IF 3 3区 心理学 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Inci Derya Yucel, Gorkem Yararbas
{"title":"积极游戏提高社会和情感能力的年轻人在缓刑制度:在伊兹密尔市在土耳其的一个样本试验研究。","authors":"Inci Derya Yucel, Gorkem Yararbas","doi":"10.1186/s40359-024-02309-0","DOIUrl":null,"url":null,"abstract":"<p><strong>Introduction: </strong>The prevalence of substance use among young adults has been increasing in Turkiye. Probation as a form of execution continues to grow in popularity around the world, as it has the potential for more successful outcomes than closed institutional execution methods. However, in the face of changing societal and individual needs, the probation system must rapidly adapt to current public realities, especially with new approaches, including the use of purposeful physical movement for young adults who are obliged due to illegal substance use. These competencies are the ability to regulate emotions, manage social relationships, and make responsible decisions.</p><p><strong>Objective: </strong>It aims to implement active games, including physical activities, that support the social and emotional competencies of individuals in probation sentence.</p><p><strong>Methods: </strong>This study presents the results of a pilot program held in Turkiye under an Erasmus + Key Action 3 project entitled Active Games for Change (AG4C), which includes a range of innovative face-to-face active games that were specifically created and designed to support the development of identified social emotional competencies in a probation directorate that serves young adult offenders. The study was carried out with 50 young adult offenders. The Collaborative for Academic, Social, and Emotional Learning (CASEL) model, which defines five social and emotional skills (self-awareness, self-management, responsible decision making, relationship skills, social awareness), was used to support observation and game design. The present study involved the codesign of a total of 18 active games to develop these five competencies.</p><p><strong>Results: </strong>There was a significant difference between the scores at baseline and the mental wellbeing total and self-awareness scores of the offender individuals after the ActiveGames4Change intervention who had been exposed to the ActiveGames4Change program. The results, based on a two-tailed test, support the conclusion that the intervention had a significant impact on performance scores (from 1 to 3), which were collected from the educators across the nine assessed time points.</p><p><strong>Conclusion: </strong>This research has demonstrated that active games can play a particular and deliberate role not only in physical activity but also in developing social-emotional competencies in young individuals in probation settings in the justice system.</p><p><strong>Trial registration: </strong>This trial is retrospectively registered online at ClinicalTrials.gov with the identifier NCT06737744.</p>","PeriodicalId":37867,"journal":{"name":"BMC Psychology","volume":"12 1","pages":"797"},"PeriodicalIF":3.0000,"publicationDate":"2024-12-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11686846/pdf/","citationCount":"0","resultStr":"{\"title\":\"Active games for increasing social and emotional competencies of young adults in probation system: a one-sample trial study in Izmir city in Turkiye.\",\"authors\":\"Inci Derya Yucel, Gorkem Yararbas\",\"doi\":\"10.1186/s40359-024-02309-0\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Introduction: </strong>The prevalence of substance use among young adults has been increasing in Turkiye. Probation as a form of execution continues to grow in popularity around the world, as it has the potential for more successful outcomes than closed institutional execution methods. However, in the face of changing societal and individual needs, the probation system must rapidly adapt to current public realities, especially with new approaches, including the use of purposeful physical movement for young adults who are obliged due to illegal substance use. These competencies are the ability to regulate emotions, manage social relationships, and make responsible decisions.</p><p><strong>Objective: </strong>It aims to implement active games, including physical activities, that support the social and emotional competencies of individuals in probation sentence.</p><p><strong>Methods: </strong>This study presents the results of a pilot program held in Turkiye under an Erasmus + Key Action 3 project entitled Active Games for Change (AG4C), which includes a range of innovative face-to-face active games that were specifically created and designed to support the development of identified social emotional competencies in a probation directorate that serves young adult offenders. The study was carried out with 50 young adult offenders. The Collaborative for Academic, Social, and Emotional Learning (CASEL) model, which defines five social and emotional skills (self-awareness, self-management, responsible decision making, relationship skills, social awareness), was used to support observation and game design. The present study involved the codesign of a total of 18 active games to develop these five competencies.</p><p><strong>Results: </strong>There was a significant difference between the scores at baseline and the mental wellbeing total and self-awareness scores of the offender individuals after the ActiveGames4Change intervention who had been exposed to the ActiveGames4Change program. The results, based on a two-tailed test, support the conclusion that the intervention had a significant impact on performance scores (from 1 to 3), which were collected from the educators across the nine assessed time points.</p><p><strong>Conclusion: </strong>This research has demonstrated that active games can play a particular and deliberate role not only in physical activity but also in developing social-emotional competencies in young individuals in probation settings in the justice system.</p><p><strong>Trial registration: </strong>This trial is retrospectively registered online at ClinicalTrials.gov with the identifier NCT06737744.</p>\",\"PeriodicalId\":37867,\"journal\":{\"name\":\"BMC Psychology\",\"volume\":\"12 1\",\"pages\":\"797\"},\"PeriodicalIF\":3.0000,\"publicationDate\":\"2024-12-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11686846/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"BMC Psychology\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://doi.org/10.1186/s40359-024-02309-0\",\"RegionNum\":3,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"BMC Psychology","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1186/s40359-024-02309-0","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0

摘要

简介:在土耳其,年轻人中药物使用的患病率一直在增加。缓刑作为一种执行方式在世界范围内越来越受欢迎,因为它比封闭的机构执行方法具有更成功的结果的潜力。然而,面对不断变化的社会和个人需求,缓刑制度必须迅速适应当前的公共现实,特别是采用新的方法,包括对因非法使用药物而被迫使用的年轻人进行有目的的身体运动。这些能力是调节情绪、管理社会关系和做出负责任的决定的能力。目的:旨在实施积极的游戏,包括身体活动,以支持缓刑个体的社会和情感能力。方法:本研究展示了在土耳其举行的伊拉斯谟+关键行动3项目下的试点项目的结果,该项目名为“改变积极游戏”(AG4C),其中包括一系列创新的面对面积极游戏,这些游戏是专门为服务年轻成年罪犯的缓刑理事会创建和设计的,以支持已确定的社会情感能力的发展。这项研究是对50名年轻的成年罪犯进行的。学术、社会和情感学习协作(CASEL)模型定义了五种社会和情感技能(自我意识、自我管理、负责任决策、关系技能、社会意识),用于支持观察和游戏设计。本研究共设计了18个主动游戏来培养这五种能力。结果:在进行了ActiveGames4Change干预后,罪犯个体的心理健康总分和自我意识得分与基线得分有显著差异。基于双尾测试的结果支持这样的结论,即干预对表现分数(从1到3)有显著影响,这些分数是在九个评估时间点从教育工作者那里收集的。结论:这项研究表明,积极的游戏不仅可以在体育活动中发挥特殊的作用,还可以在司法系统缓刑环境中培养年轻人的社会情感能力。试验注册:该试验回顾性地在ClinicalTrials.gov网站上注册,注册标识符为NCT06737744。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Active games for increasing social and emotional competencies of young adults in probation system: a one-sample trial study in Izmir city in Turkiye.

Introduction: The prevalence of substance use among young adults has been increasing in Turkiye. Probation as a form of execution continues to grow in popularity around the world, as it has the potential for more successful outcomes than closed institutional execution methods. However, in the face of changing societal and individual needs, the probation system must rapidly adapt to current public realities, especially with new approaches, including the use of purposeful physical movement for young adults who are obliged due to illegal substance use. These competencies are the ability to regulate emotions, manage social relationships, and make responsible decisions.

Objective: It aims to implement active games, including physical activities, that support the social and emotional competencies of individuals in probation sentence.

Methods: This study presents the results of a pilot program held in Turkiye under an Erasmus + Key Action 3 project entitled Active Games for Change (AG4C), which includes a range of innovative face-to-face active games that were specifically created and designed to support the development of identified social emotional competencies in a probation directorate that serves young adult offenders. The study was carried out with 50 young adult offenders. The Collaborative for Academic, Social, and Emotional Learning (CASEL) model, which defines five social and emotional skills (self-awareness, self-management, responsible decision making, relationship skills, social awareness), was used to support observation and game design. The present study involved the codesign of a total of 18 active games to develop these five competencies.

Results: There was a significant difference between the scores at baseline and the mental wellbeing total and self-awareness scores of the offender individuals after the ActiveGames4Change intervention who had been exposed to the ActiveGames4Change program. The results, based on a two-tailed test, support the conclusion that the intervention had a significant impact on performance scores (from 1 to 3), which were collected from the educators across the nine assessed time points.

Conclusion: This research has demonstrated that active games can play a particular and deliberate role not only in physical activity but also in developing social-emotional competencies in young individuals in probation settings in the justice system.

Trial registration: This trial is retrospectively registered online at ClinicalTrials.gov with the identifier NCT06737744.

求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
BMC Psychology
BMC Psychology Psychology-Psychology (all)
CiteScore
3.90
自引率
2.80%
发文量
265
审稿时长
24 weeks
期刊介绍: BMC Psychology is an open access, peer-reviewed journal that considers manuscripts on all aspects of psychology, human behavior and the mind, including developmental, clinical, cognitive, experimental, health and social psychology, as well as personality and individual differences. The journal welcomes quantitative and qualitative research methods, including animal studies.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信