{"title":"基于虚拟现实的训练对脑卒中后康复中上肢功能障碍的影响:一项结合元回归的荟萃分析。","authors":"Jiali Zhang, Xin Jiang, Qiuzhu Xu, Enli Cai, Hao Ding","doi":"10.31083/j.jin2312225","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Recently, there has been a surge in virtual reality (VR)-based training for upper limb (UL) rehabilitation, which has yielded mixed results. Therefore, we aimed to explore the effects of conventional therapy combined with VR-based training on UL dysfunction during post-stroke rehabilitation.</p><p><strong>Methods: </strong>Studies published in English before May 2023 were retrieved from PubMed, Embase, and the Cochrane Library. We also included randomized controlled trials that compared the use of conventional therapy and VR-based training with conventional therapy alone in post-stroke rehabilitation. The meta-analysis was performed using Review Manager Software (version 5.3; The Nordic Cochrane Centre, The Cochrane Collaboration; Copenhagen, Denmark) and Stata/MP 17.0 (StataCorp, LLC, College Station, TX, USA). Univariate and multivariate meta-regression analyses were performed to investigate the effects of stroke duration, VR characteristics, and type of conventional therapy on VR-based training.</p><p><strong>Results: </strong>In total, 27 randomized controlled trials were included, which enrolled 1354 patients. Our results showed that conventional therapy plus VR-based training is better than conventional therapy alone in UL motor impairment recovery measured using Fugl-Meyer Upper Extremity (standardized mean difference [SMD] = 0.32, 95% confidence interval [CI]: 0.07-0.57, Z = 2.52, <i>p</i> = 0.01). Meta-regression showed that stroke duration had independent effects on Fugl-Meyer Upper Extremity scores of VR-based training in rehabilitation (<i>p</i> = 0.041). Furthermore, in subgroup analysis based on stroke duration, stroke duration >6 months was statistically significant (SMD = 0.20, 95% CI: 0.01-0.39, Z = 2.06, <i>p</i> = 0.04). No relevant publication bias (<i>p</i> = 0.1303), and no significant difference in activity limitation assessed using the Box-Block Test (mean difference [MD] = 2.79, 95% CI: -0.63-6.20, Z = 1.60, <i>p</i> = 0.11) was observed. Regarding the functional independence measured using the Functional Independence Measure scale, studies presented no significant difference between the experimental and control groups (MD = 1.15, 95% CI: -1.84-4.14, Z = 0.76, <i>p</i> = 0.45).</p><p><strong>Conclusions: </strong>Conventional therapy plus VR-based training is superior to conventional therapy alone in promoting the recovery of UL motor function after stroke. Therefore, VR-based training may be a potential option for improving UL motor function. The study was registered on PROSPERO (https://www.crd.york.ac.uk/prospero/), registration number: CRD42023472709.</p>","PeriodicalId":16160,"journal":{"name":"Journal of integrative neuroscience","volume":"23 12","pages":"225"},"PeriodicalIF":2.5000,"publicationDate":"2024-12-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Effect of Virtual Reality-Based Training on Upper Limb Dysfunction during Post-Stroke Rehabilitation: A Meta-Analysis Combined with Meta-Regression.\",\"authors\":\"Jiali Zhang, Xin Jiang, Qiuzhu Xu, Enli Cai, Hao Ding\",\"doi\":\"10.31083/j.jin2312225\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Background: </strong>Recently, there has been a surge in virtual reality (VR)-based training for upper limb (UL) rehabilitation, which has yielded mixed results. Therefore, we aimed to explore the effects of conventional therapy combined with VR-based training on UL dysfunction during post-stroke rehabilitation.</p><p><strong>Methods: </strong>Studies published in English before May 2023 were retrieved from PubMed, Embase, and the Cochrane Library. We also included randomized controlled trials that compared the use of conventional therapy and VR-based training with conventional therapy alone in post-stroke rehabilitation. The meta-analysis was performed using Review Manager Software (version 5.3; The Nordic Cochrane Centre, The Cochrane Collaboration; Copenhagen, Denmark) and Stata/MP 17.0 (StataCorp, LLC, College Station, TX, USA). Univariate and multivariate meta-regression analyses were performed to investigate the effects of stroke duration, VR characteristics, and type of conventional therapy on VR-based training.</p><p><strong>Results: </strong>In total, 27 randomized controlled trials were included, which enrolled 1354 patients. Our results showed that conventional therapy plus VR-based training is better than conventional therapy alone in UL motor impairment recovery measured using Fugl-Meyer Upper Extremity (standardized mean difference [SMD] = 0.32, 95% confidence interval [CI]: 0.07-0.57, Z = 2.52, <i>p</i> = 0.01). Meta-regression showed that stroke duration had independent effects on Fugl-Meyer Upper Extremity scores of VR-based training in rehabilitation (<i>p</i> = 0.041). Furthermore, in subgroup analysis based on stroke duration, stroke duration >6 months was statistically significant (SMD = 0.20, 95% CI: 0.01-0.39, Z = 2.06, <i>p</i> = 0.04). No relevant publication bias (<i>p</i> = 0.1303), and no significant difference in activity limitation assessed using the Box-Block Test (mean difference [MD] = 2.79, 95% CI: -0.63-6.20, Z = 1.60, <i>p</i> = 0.11) was observed. Regarding the functional independence measured using the Functional Independence Measure scale, studies presented no significant difference between the experimental and control groups (MD = 1.15, 95% CI: -1.84-4.14, Z = 0.76, <i>p</i> = 0.45).</p><p><strong>Conclusions: </strong>Conventional therapy plus VR-based training is superior to conventional therapy alone in promoting the recovery of UL motor function after stroke. Therefore, VR-based training may be a potential option for improving UL motor function. 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引用次数: 0
摘要
背景:最近,基于虚拟现实(VR)的上肢(UL)康复训练激增,结果好坏参半。因此,我们旨在探讨常规治疗结合基于vr的训练对脑卒中后康复期间UL功能障碍的影响。方法:从PubMed、Embase和Cochrane图书馆检索2023年5月前发表的英文研究。我们还纳入了随机对照试验,比较常规疗法和基于vr的训练与常规疗法在脑卒中后康复中的应用。meta分析使用Review Manager Software (version 5.3;北欧科克伦中心,科克伦协作组;哥本哈根,丹麦)和Stata/MP 17.0 (StataCorp, LLC, College Station, TX, USA)。通过单因素和多因素meta回归分析,研究卒中持续时间、VR特征和常规治疗类型对VR训练的影响。结果:共纳入27项随机对照试验,纳入1354例患者。我们的研究结果显示,在Fugl-Meyer上肢测量的UL运动损伤恢复中,常规治疗加基于vr的训练优于单独使用常规治疗(标准化平均差[SMD] = 0.32, 95%可信区间[CI]: 0.07-0.57, Z = 2.52, p = 0.01)。meta回归显示,卒中持续时间对基于vr的康复训练的Fugl-Meyer上肢评分有独立影响(p = 0.041)。此外,在基于卒中持续时间的亚组分析中,卒中持续时间bbb6个月有统计学意义(SMD = 0.20, 95% CI: 0.01 ~ 0.39, Z = 2.06, p = 0.04)。未观察到相关的发表偏倚(p = 0.1303),使用Box-Block检验评估的活动限制无显著差异(平均差异[MD] = 2.79, 95% CI: -0.63-6.20, Z = 1.60, p = 0.11)。关于使用功能独立性量表测量的功能独立性,研究显示实验组和对照组之间无显著差异(MD = 1.15, 95% CI: -1.84-4.14, Z = 0.76, p = 0.45)。结论:常规治疗加vr训练在促进脑卒中后UL运动功能恢复方面优于单纯常规治疗。因此,基于vr的训练可能是改善UL运动功能的潜在选择。本研究已在PROSPERO (https://www.crd.york.ac.uk/prospero/)上注册,注册号:CRD42023472709。
Effect of Virtual Reality-Based Training on Upper Limb Dysfunction during Post-Stroke Rehabilitation: A Meta-Analysis Combined with Meta-Regression.
Background: Recently, there has been a surge in virtual reality (VR)-based training for upper limb (UL) rehabilitation, which has yielded mixed results. Therefore, we aimed to explore the effects of conventional therapy combined with VR-based training on UL dysfunction during post-stroke rehabilitation.
Methods: Studies published in English before May 2023 were retrieved from PubMed, Embase, and the Cochrane Library. We also included randomized controlled trials that compared the use of conventional therapy and VR-based training with conventional therapy alone in post-stroke rehabilitation. The meta-analysis was performed using Review Manager Software (version 5.3; The Nordic Cochrane Centre, The Cochrane Collaboration; Copenhagen, Denmark) and Stata/MP 17.0 (StataCorp, LLC, College Station, TX, USA). Univariate and multivariate meta-regression analyses were performed to investigate the effects of stroke duration, VR characteristics, and type of conventional therapy on VR-based training.
Results: In total, 27 randomized controlled trials were included, which enrolled 1354 patients. Our results showed that conventional therapy plus VR-based training is better than conventional therapy alone in UL motor impairment recovery measured using Fugl-Meyer Upper Extremity (standardized mean difference [SMD] = 0.32, 95% confidence interval [CI]: 0.07-0.57, Z = 2.52, p = 0.01). Meta-regression showed that stroke duration had independent effects on Fugl-Meyer Upper Extremity scores of VR-based training in rehabilitation (p = 0.041). Furthermore, in subgroup analysis based on stroke duration, stroke duration >6 months was statistically significant (SMD = 0.20, 95% CI: 0.01-0.39, Z = 2.06, p = 0.04). No relevant publication bias (p = 0.1303), and no significant difference in activity limitation assessed using the Box-Block Test (mean difference [MD] = 2.79, 95% CI: -0.63-6.20, Z = 1.60, p = 0.11) was observed. Regarding the functional independence measured using the Functional Independence Measure scale, studies presented no significant difference between the experimental and control groups (MD = 1.15, 95% CI: -1.84-4.14, Z = 0.76, p = 0.45).
Conclusions: Conventional therapy plus VR-based training is superior to conventional therapy alone in promoting the recovery of UL motor function after stroke. Therefore, VR-based training may be a potential option for improving UL motor function. The study was registered on PROSPERO (https://www.crd.york.ac.uk/prospero/), registration number: CRD42023472709.
期刊介绍:
JIN is an international peer-reviewed, open access journal. JIN publishes leading-edge research at the interface of theoretical and experimental neuroscience, focusing across hierarchical levels of brain organization to better understand how diverse functions are integrated. We encourage submissions from scientists of all specialties that relate to brain functioning.