在自闭症和神经正常参与者中测试普罗特斯效应。

IF 4.2 2区 心理学 Q1 PSYCHOLOGY, SOCIAL
Chris Fullwood, Liam Cross, Gray Atherton, Darren Chadwick
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引用次数: 0

摘要

这项研究通过电子游戏《模拟人生》在自闭症和神经正常的参与者中检测了普罗透斯效应。32名参与者(16名自闭症患者,16名神经正常者)参加了《模拟人生》的免费游戏环节,扮演有吸引力或没有吸引力的角色。与预测一致的是,在游戏结束后的经济游戏中,扮演有吸引力的虚拟角色的参与者在虚拟货币中争取的份额要大得多。此外,使用有吸引力的角色的参与者在游戏中参与更多的锻炼活动,并更频繁地与不可玩的角色调情。虽然有一些证据表明自闭症患者在经济游戏中可能对同伴影响的抵抗力较弱,但这项研究首次显示了普罗特斯效应如何在自闭症患者中得到证明。这些发现对于理解自闭症患者如何体验电子游戏具有重要意义,并可能用于改善自闭症电子游戏玩家的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Testing the Proteus Effect in Autistic and Neurotypical Participants.

This study examined the Proteus effect in autistic and neurotypical participants via the video game, The Sims. Thirty-two participants (16 autistic, 16 neurotypical) participated in a free-play session of The Sims, playing as either an attractive or unattractive avatar. In line with predictions, participants who had played as the attractive avatar negotiated for a significantly larger share of a fictional pot of money during a post-play economic game. Further, participants who had used the attractive avatar engaged in significantly more exercise activities in-game and flirted more often with nonplayable characters. While there was some evidence to suggest that autistic people may be less resistant to peer influence in the economic game, this study shows for the first time how the Proteus effect can be demonstrated in autistic people. These findings have important implications for understanding how autistic people experience video games and may be leveraged to improve outcomes for autistic video gamers.

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来源期刊
CiteScore
9.60
自引率
3.00%
发文量
123
期刊介绍: Cyberpsychology, Behavior, and Social Networking is a leading peer-reviewed journal that is recognized for its authoritative research on the social, behavioral, and psychological impacts of contemporary social networking practices. The journal covers a wide range of platforms, including Twitter, Facebook, internet gaming, and e-commerce, and examines how these digital environments shape human interaction and societal norms. For over two decades, this journal has been a pioneering voice in the exploration of social networking and virtual reality, establishing itself as an indispensable resource for professionals and academics in the field. It is particularly celebrated for its swift dissemination of findings through rapid communication articles, alongside comprehensive, in-depth studies that delve into the multifaceted effects of interactive technologies on both individual behavior and broader societal trends. The journal's scope encompasses the full spectrum of impacts—highlighting not only the potential benefits but also the challenges that arise as a result of these technologies. By providing a platform for rigorous research and critical discussions, it fosters a deeper understanding of the complex interplay between technology and human behavior.
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