详细探讨耳机和扬声器对动态姿势任务表现影响的差异。

IF 1.7 4区 医学 Q4 NEUROSCIENCES
Anat V Lubetzky, Yi Wu, Delong Lin, Alvaro F Olsen, Anjali Yagnik, Daphna Harel, Agnieszka Roginska
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引用次数: 0

摘要

我们研究了听觉刺激及其方法对动态平衡任务表现的影响。24名年轻人戴着HTC Vive耳机,根据球的颜色(左边是蓝色,右边是红色,反之亦然)向右或向左躲避一个虚拟球。我们通过引入一致(来自正确方向的听觉刺激)或不一致(来自任意一侧的随机听觉刺激)来操纵环境,并将多模态(视觉和一致听觉刺激)与单模态(视觉或听觉刺激)的呈现进行比较。我们测试了四种设备:扬声器、耳机、直通(戴着耳机,而声音刺激来自扬声器)和房间模拟(通过耳机外化)。我们量化反应时间(RT)和准确度(选择正确的方向闪避)从头部运动。我们假设耳机的重量会减缓RT,而听觉刺激的外化将使它在没有视觉提示的情况下更有用。有趣的是,这两种假设都被反驳了。在安静的条件下,戴耳机的RT比扬声器更快,但当引入听觉刺激时,这种差异就消失了。参与者使用一致的听觉刺激来提高准确性,但除了房间模拟外,所有设备都忽略了不一致的听觉刺激。综上所述,本研究证实,健康的年轻人可以使用一致的听觉刺激来提高准确性,而忽略不一致的听觉刺激,从而不损害准确性。与扬声器相比,耳机的RT速度更快或相同。值得注意的是,这种特定的房间模拟并没有提高性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A detailed inquiry of the differences between headphones and loudspeakers influences on dynamic postural task performance.

We examined the impact of auditory stimuli and their methods on a dynamic balance task performance. Twenty-four young adults wore an HTC Vive headset and dodged a virtual ball to the right or left based on its color (blue to the left, red to the right, and vice versa). We manipulated the environment by introducing congruent (auditory stimuli from the correct direction) or incongruent (auditory stimuli played randomly from either side) and comparing a multimodal (visual and congruent auditory stimuli) to unimodal (visual or auditory stimuli) presentation. We tested four apparatuses: loudspeakers, headphones, passthrough, (wearing headphones while auditory stimuli come from loudspeakers) and room simulation (externalization via headphones). We quantified reaction time (RT) and accuracy (choosing the correct direction to dodge) from the head movement. We hypothesized that the weight of the headset will slow RT, and that externalization of the auditory stimuli will make it more usable when no visual cues are provided. Interestingly, both hypotheses were refuted. In silent conditions, RT was faster with headphones compared to loudspeakers, but this difference disappeared when auditory stimuli were introduced. Participants used congruent auditory stimuli to improve accuracy but disregarded incongruent auditory stimuli across all apparatuses except for room simulation. In conclusion, this study confirmed that healthy young adults can use congruent auditory stimuli to enhance accuracy and disregard incongruent auditory stimuli such that accuracy is not harmed. RT was either faster or the same with headphones compared to loudspeakers. Notably, this specific room simulation did not enhance performance.

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来源期刊
CiteScore
3.60
自引率
5.00%
发文量
228
审稿时长
1 months
期刊介绍: Founded in 1966, Experimental Brain Research publishes original contributions on many aspects of experimental research of the central and peripheral nervous system. The focus is on molecular, physiology, behavior, neurochemistry, developmental, cellular and molecular neurobiology, and experimental pathology relevant to general problems of cerebral function. The journal publishes original papers, reviews, and mini-reviews.
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