从控制器到认知:电子游戏中选择因素的重要性和玩法机制衍生的认知差异。

IF 4.7 2区 心理学 Q1 BEHAVIORAL SCIENCES
Tina T Vo, Shandell Pahlen, Anqing Zheng, Sian Yu, Emery Lor, Nicholas D Bowman, Robin P Corley, Naomi P Friedman, Sally J Wadsworth, Chandra A Reynolds
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引用次数: 0

摘要

玩电子游戏,特别是基于动作机制的游戏,与更好的认知表现相关,但这些表现优势可能源于内在因素,如早期生活中的认知差异。我们调查了在考虑了青少年的认知功能后,游戏与认知之间的关联是否在一个已过青年期的样本中保持强劲。使用科罗拉多收养/双胞胎寿命行为发展和认知衰老研究(CATSLife;N = 1241, Mage = 33.3%, %,年龄范围= 28-51,女性= 52.9%),我们比较了成人休闲游戏玩家(40.6%)与非游戏玩家(59.4%)以及不同类型玩家之间的认知表现。测量包括处理速度、空间推理、工作记忆、认知任务、游戏状态和游戏类型的粘性。大多数玩家参与者表示他们只玩益智/策略/生活模拟游戏(53.0%)或动作类游戏(33.1%);同时玩这两种游戏的比例较小(10.3%)。总体而言,玩家在大多数认知任务中的表现明显优于非玩家(Cohen’s d = 0.17-0.25),但有证据表明不同任务的玩法机制存在差异。选择效应很明显,在青少年智商调整后,游戏玩家的认知效应减弱了35%以上,但在空间表现上仍然存在。青少年智商预测益智/策略/生活模拟类游戏偏好,但不预测动作类游戏偏好,这表明存在选择效应。我们的研究重复了先前的游戏发现,并揭示了早期的生活功能有助于成人游戏与认知的联系。玩家与空间的联系不能完全归因于内在因素,玩电子游戏,无论特定的游戏机制或类型如何,都可能代表一种认知上的生活方式行为,这种行为可能有利于认知功能,并对保存认知产生影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From controllers to cognition: the importance of selection factors on video game and gameplay mechanic-derived cognitive differences.

Playing video games, especially games with action-based mechanics, is correlated with better cognitive performance, yet these performance advantages may originate from intrinsic factors such as earlier life cognitive differences. We investigated whether gaming-cognition associations in a sample past young adulthood remain robust after accounting for adolescent cognitive functioning. Using data from the Colorado Adoption/Twin Study of Lifespan behavioral development and cognitive aging (CATSLife; N = 1241, Mage = 33.3, %, age range = 28-51, Female = 52.9%), we compared cognitive performance of adult recreational gamers (40.6%) to non-gamers (59.4%) and between different types of gamers. Measures included processing speed, spatial reasoning, and working memory cognitive tasks, gaming status, and gameplay type engagement. The majority of gamer participants reported exclusively playing puzzle/strategy/life simulation games (53.0%) or action type games (33.1%); a smaller proportion reported playing both types of games (10.3%). Overall, gamers significantly outperformed non-gamers across most cognitive tasks (Cohen's d = 0.17-0.25), with limited evidence of a differential gameplay mechanic effect across tasks. Selection effects were evident whereby after adolescent IQ adjustment, gamer cognitive effects diminished by over 35% but persisted for spatial performance. Adolescent IQ predicted puzzle/strategy/life simulation preference but not action-type games, suggesting a selection effect. Our study replicates prior gaming findings and reveals that earlier life functioning contributes to adult gaming-cognition associations. Gamer-spatial associations are not fully attributable to intrinsic factors, and playing video games, regardless of a specific gameplay mechanic or genre, may represent a cognitively engaging lifestyle behavior that may benefit cognitive functioning, with implications for preserved cognition.

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来源期刊
Behavioral and Brain Functions
Behavioral and Brain Functions 医学-行为科学
CiteScore
5.90
自引率
0.00%
发文量
11
审稿时长
6-12 weeks
期刊介绍: A well-established journal in the field of behavioral and cognitive neuroscience, Behavioral and Brain Functions welcomes manuscripts which provide insight into the neurobiological mechanisms underlying behavior and brain function, or dysfunction. The journal gives priority to manuscripts that combine both neurobiology and behavior in a non-clinical manner.
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