增强基于统一的AR与数字孪生资产的最佳无损压缩。

IF 2.6 3区 综合性期刊 Q1 MULTIDISCIPLINARY SCIENCES
PLoS ONE Pub Date : 2024-12-19 eCollection Date: 2024-01-01 DOI:10.1371/journal.pone.0314691
Mohammed Hlayel, Hairulnizam Mahdin, Mohammad Hayajneh, Saleh H AlDaajeh, Siti Salwani Yaacob, Mazidah Mat Rejab
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引用次数: 0

摘要

数字孪生(DT)技术的快速发展凸显了资源受限的移动设备面临的挑战,特别是扩展现实(XR)的应用,其中包括增强现实(AR)和虚拟现实(VR)。这些挑战导致计算效率低下,在处理大型3D模型资产时对用户体验产生负面影响。本文应用多种无损压缩算法来提高Unity的AssetBundle和Addressable资产管理框架中数字孪生资产交付的效率。在本研究中,将得到一个最优的模型,既减少了可视化所需的束大小和时间,同时减少了移动设备上CPU和RAM的使用。本研究评估了压缩方法,如LZ4、LZMA、Brotli、Fast LZ和7-Zip等对AR性能的影响。本研究还创建了预测AR移动应用程序所需的资源利用率(如RAM和CPU时间)的数学模型。实验结果显示了这些压缩算法之间的详细比较,可以根据压缩比、解压速度和资源使用情况选择最佳方法。它最终导致在资源受限的移动平台上更有效地实现AR数字双胞胎,具有更大的开发灵活性和更好的最终用户体验。我们的结果表明,LZ4和Fast LZ在速度和资源效率方面表现最好,特别是在RAM缓存方面。同时,7-Zip/LZMA以较慢的加载速度为代价实现了最高的压缩比。Brotli成为基于web的AR/VR内容的强大选择,在压缩效率和解压缩速度之间取得了平衡,在WebGL环境下优于Gzip。具有LZ4的可寻址资产系统为实时AR应用提供了最有效的平衡。本研究将提供最佳压缩方法选择的实用指导,以改善AR数字孪生实现的用户体验和可扩展性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing unity-based AR with optimal lossless compression for digital twin assets.

The rapid development of Digital Twin (DT) technology has underlined challenges in resource-constrained mobile devices, especially in the application of extended realities (XR), which includes Augmented Reality (AR) and Virtual Reality (VR). These challenges lead to computational inefficiencies that negatively impact user experience when dealing with sizeable 3D model assets. This article applies multiple lossless compression algorithms to improve the efficiency of digital twin asset delivery in Unity's AssetBundle and Addressable asset management frameworks. In this study, an optimal model will be obtained that reduces both bundle size and time required in visualization, simultaneously reducing CPU and RAM usage on mobile devices. This study has assessed compression methods, such as LZ4, LZMA, Brotli, Fast LZ, and 7-Zip, among others, for their influence on AR performance. This study also creates mathematical models for predicting resource utilization, like RAM and CPU time, required by AR mobile applications. Experimental results show a detailed comparison among these compression algorithms, which can give insights and help choose the best method according to the compression ratio, decompression speed, and resource usage. It finally leads to more efficient implementations of AR digital twins on resource-constrained mobile platforms with greater flexibility in development and a better end-user experience. Our results show that LZ4 and Fast LZ perform best in speed and resource efficiency, especially with RAM caching. At the same time, 7-Zip/LZMA achieves the highest compression ratios at the cost of slower loading. Brotli emerged as a strong option for web-based AR/VR content, striking a balance between compression efficiency and decompression speed, outperforming Gzip in WebGL contexts. The Addressable Asset system with LZ4 offers the most efficient balance for real-time AR applications. This study will deliver practical guidance on optimal compression method selection to improve user experience and scalability for AR digital twin implementations.

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来源期刊
PLoS ONE
PLoS ONE 生物-生物学
CiteScore
6.20
自引率
5.40%
发文量
14242
审稿时长
3.7 months
期刊介绍: PLOS ONE is an international, peer-reviewed, open-access, online publication. PLOS ONE welcomes reports on primary research from any scientific discipline. It provides: * Open-access—freely accessible online, authors retain copyright * Fast publication times * Peer review by expert, practicing researchers * Post-publication tools to indicate quality and impact * Community-based dialogue on articles * Worldwide media coverage
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