基于虚拟现实的肌电假肢控制训练:动作观察和运动想象与肌电信号视觉反馈的效果。

IF 0.8 4区 医学 Q4 ORTHOPEDICS
Manabu Yoshimura, Hiroshi Kurumadani, Tomotaka Ito, Takayuki Hosokawa, Junya Hirata, Katsutoshi Senoo, Seiji Kinoshita, Shota Date, Kozo Hanayama, Toru Sunagawa
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引用次数: 0

摘要

背景:传统的肌电义肢(myo-prostheses)训练涉及重复性抓取和操作训练,需要相当长的训练时间。发展一种短时间、高效的肌假体训练是十分必要的。本研究旨在验证基于虚拟现实(VR)的动作观察和运动成像(AOMI)对肌假体控制的即时和持续效果,并阐明基于VR的AOMI过程中肌电信号视觉反馈的影响。研究设计和方法:我们评估了24名健康的右利手,他们的惯用手戴着肌假体模拟器。我们将参与者分为3组:操作过程中有肌电图呈现的VR视频观察组(VR+)、无肌电图呈现的VR视频观察组(VR)和对照组。我们在AOMI前后和1周后立即使用抓握力调整测试(GFAT)和蝴蝶结任务评估假肢控制技能。此外,我们还评估了AOMI期间的沉浸程度。结果:干预后1周,VR+组和VR组GFAT变化率均显著高于对照组(P < 0.05, d = 1.32)和VR组(P < 0.01, d = 2.34)。VR+组和VR组的沉浸感明显高于对照组。GFAT所需的条件和时间有显著影响,尽管事后检验显示VR+组和VR组之间没有显著差异。结论:尽管有肌电图表现,使用VR的AOMI对肌肉假肢控制的运动学习有持续的影响。因此,AOMI利用VR技术,一旦学习就可以操纵假肢,并可能用于未来肌肉-假肢控制的训练。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Virtual reality-based myoelectric prosthetic control training: Effects of action observation and motor imagery with visual feedback of electromyographic signals.

Background: Conventional myoelectric prostheses (myo-prostheses) training involves repetitive grasping and manipulation training, which requires considerable training time. It is necessary to develop a short and efficient myo-prostheses training. This study aimed to verify the immediate and sustained effects of action observation and motor imagery (AOMI) using virtual reality (VR) on myo-prostheses control and clarify the effect of visual feedback of electromyogram (EMG) signals during AOMI using VR.

Study design and methods: We evaluated 24 healthy right-handed individuals wearing a myo-prostheses simulator in their dominant hands. We divided participants into 3 groups: VR video observation with EMG presentation during manipulation (VR+), VR video observation without EMG presentation (VR), and control group. We evaluated prosthetic control skills using the Grasp Force Adjustment Test (GFAT) and Bowknot task immediately before and after AOMI and 1 week later. In addition, we evaluated the level of immersion during AOMI.

Results: The rate of change in the GFAT 1 week after the intervention was significantly greater in the VR+ (P < 0.05, d = 1.32) and VR (P < 0.01, d = 2.34) groups than in the control group. Immersion was significantly higher in the VR+ and VR groups than in the control group. The condition and time required for GFAT had significant effects, although the post-hoc test showed no significant difference between VR+ and VR groups.

Conclusions: AOMI using VR had sustained effects on motor learning of myo-prosthetic control despite EMG presentation. Therefore, AOMI, using VR, manipulates prostheses once learned, and it might be used for future training of myo-prosthetic control.

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来源期刊
CiteScore
2.30
自引率
13.30%
发文量
208
审稿时长
6-12 weeks
期刊介绍: Prosthetics and Orthotics International is an international, multidisciplinary journal for all professionals who have an interest in the medical, clinical, rehabilitation, technical, educational and research aspects of prosthetics, orthotics and rehabilitation engineering, as well as their related topics.
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