学习在网络游戏中评估(错误)信息:策略很重要!

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Sarit Barzilai, Marc Stadtler
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引用次数: 0

摘要

数字游戏可以帮助学生学习如何应对错误信息。然而,错误信息游戏通常包含多种游戏机制,因此很难确定哪种机制有助于学习。因此,本研究的目的是通过检查两种有希望的错误信息游戏机制——模拟评估策略和提供关于游戏中遇到的错误信息类型的解释——的效果来阐明错误信息游戏如何促进学习。参与者是132名8年级和9年级的学生,他们玩了不同版本的错误信息游戏,这些游戏要么模拟评估策略,要么不模拟评估策略,要么包含错误信息解释,要么不包含错误信息解释。结果表明,模拟评估策略提高了游戏后的共享和准确性识别,而提供错误信息解释则没有。模拟评价策略也导致更大的确证和来源策略的意识,而错误的信息解释只支持来源的意识。结构方程模型表明,模拟评估策略导致游戏中更准确的共享决策,游戏内共享准确性介导了模拟策略对游戏后准确性和共享辨别的影响。这些发现通过识别有利于学习的游戏机制,促进了对错误信息游戏设计的理解。研究结果强调,在游戏中模拟评估策略可以帮助学习者做好应对错误信息的准备。需要更多的研究来探索将错误信息解释有效地整合到这类游戏中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Learning to Evaluate (Mis)information in an Online Game: Strategies Matter!
Digital games can help students learn how to cope with misinformation. However, misinformation games typically include multiple game mechanics, making it hard to identify which mechanics contribute to learning. Hence, the aim of this study was to clarify how misinformation games promote learning by examining the effects of two promising misinformation game mechanics– simulating evaluation strategies and providing explanations about the types of misinformation encountered in the game. The participants were 132 8th and 9th-grade students who played different versions of a misinformation game that either simulated evaluation strategies or did not simulate them and either included misinformation explanations or did not include them. The results indicated that simulating evaluation strategies improved sharing and accuracy discernment following the game, but providing misinformation explanations did not. Simulating evaluation strategies also led to greater awareness of corroboration and sourcing strategies, whereas misinformation explanations only supported awareness of sourcing. Structural equation modeling revealed that simulating evaluation strategies led to more accurate sharing decisions in the game and that in-game sharing accuracy mediated the effect of simulating strategies on post-game accuracy and sharing discernment. These findings advance the understanding of misinformation game design by identifying game mechanics that are conducive to learning. The findings highlight that simulating evaluation strategies in a game can help prepare learners to cope with misinformation. More research is needed to explore the effective integration of misinformation explanations into such games.
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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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