先进的6G网络设计:利用图论和切片边缘稳定性

IF 3.5 2区 计算机科学 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Mantisha Gupta (IEEE Student Member) , Rakesh Kumar Jha (IEEE Senior Member)
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引用次数: 0

摘要

6 G网络的出现将强调基于AR/ vr的触觉互联网和触摸服务,需要解决触觉数据感知中的延迟和可靠性问题,特别是在边缘网络中。本文强调了图论在改进对称和随机部署网络的网络设计中的关键作用,并强调了网络切片在管理密集连接的边缘网络中的重要性。这些网络通常由许多边缘设备组成,这些设备可以将数据传输到更高层,增强连接性并确保在有限范围内的网络稳定性。本文比较了传统网络在实施网络切片之前和之后的准确率,目的是通过将边缘网络分段来提高可靠性,从而减少计算时间。研究提出了一种基于均匀和随机网络切片的边缘网络最优节点隔离和路径确定方法。使用计算时间和节点故障率等指标来评估网络性能。本文的结论是,网络切片是在6 G和物联网框架中最有效的触摸技术接口设计方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Advanced network design for 6G: Leveraging graph theory and slicing for edge stability
The advent of 6 G networks will emphasize AR/VR-based tactile internet and touch-enabled services, requiring solutions to address latency and reliability issues in tactile data perception, particularly in edge networking. This article highlights the critical role of graph theory in improving network design for both symmetric and randomly deployed networks, and it emphasizes the importance of network slicing in managing densely connected edge networks. These networks typically consist of numerous edge devices that enable data transfer to higher layers, enhancing connectivity and ensuring network stability within a confined range. The paper compares the accuracy of conventional networks before and after implementing network slicing, with the goal of increasing reliability by dividing the edge network into segments, thereby reducing computation time. The study proposes a method for optimal node segregation and path determination in edge networks using both uniform and random network slicing. Network performance is assessed using metrics such as computation time and node failure rate. The paper concludes that network slicing is the most effective design approach for touch technology interfaces within 6 G and IoT frameworks.
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来源期刊
Simulation Modelling Practice and Theory
Simulation Modelling Practice and Theory 工程技术-计算机:跨学科应用
CiteScore
9.80
自引率
4.80%
发文量
142
审稿时长
21 days
期刊介绍: The journal Simulation Modelling Practice and Theory provides a forum for original, high-quality papers dealing with any aspect of systems simulation and modelling. The journal aims at being a reference and a powerful tool to all those professionally active and/or interested in the methods and applications of simulation. Submitted papers will be peer reviewed and must significantly contribute to modelling and simulation in general or use modelling and simulation in application areas. Paper submission is solicited on: • theoretical aspects of modelling and simulation including formal modelling, model-checking, random number generators, sensitivity analysis, variance reduction techniques, experimental design, meta-modelling, methods and algorithms for validation and verification, selection and comparison procedures etc.; • methodology and application of modelling and simulation in any area, including computer systems, networks, real-time and embedded systems, mobile and intelligent agents, manufacturing and transportation systems, management, engineering, biomedical engineering, economics, ecology and environment, education, transaction handling, etc.; • simulation languages and environments including those, specific to distributed computing, grid computing, high performance computers or computer networks, etc.; • distributed and real-time simulation, simulation interoperability; • tools for high performance computing simulation, including dedicated architectures and parallel computing.
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