将反事实后悔最小化与信息增益相结合,解决未知环境下的广泛博弈问题

IF 5 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Chen Qiu, Xuan Wang, Tianzi Ma, Yaojun Wen, Jiajia Zhang
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引用次数: 0

摘要

反事实遗憾最小化(CFR)是解决信息不完全的广域博弈(IIEGs)的一种有效算法。然而,CFR 只允许在已知环境中应用,即 IIEGs 中机会玩家的过渡函数和终端节点的奖励函数是已知的。在不确定的情况下,如强化学习(RL)问题,CFR 并不适用。因此,在未知环境中应用 CFR 是一项重大挑战,也能解决现实世界中的一些难题。目前,先进的解决方案需要与环境进行更多的交互,并且受限于较大的单次采样方差,无法缩小与真实环境的差距。在本文中,我们提出了一种将 CFR 与信息增益相结合的方法,用于计算未知环境下 IIEG 的纳什均衡(NE)。我们采用好奇心驱动的方法来探索未知环境,最大限度地减少不确定环境与真实环境之间的差异。此外,通过将信息纳入奖励,CFR 计算出的平均策略可以直接作为与环境的交互策略,从而提高了我们的方法在不确定环境中的探索效率。通过在库恩扑克和勒杜克扑克等标准测试平台上的实验,与不同基线相比,我们的方法显著减少了与环境的交互次数,并在相同的交互轮数内计算出了更精确的近似近境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Combining Counterfactual Regret Minimization With Information Gain to Solve Extensive Games With Unknown Environments

Combining Counterfactual Regret Minimization With Information Gain to Solve Extensive Games With Unknown Environments

Counterfactual regret minimization (CFR) is an effective algorithm for solving extensive-form games with imperfect information (IIEGs). However, CFR is only allowed to be applied in known environments, where the transition function of the chance player and the reward function of the terminal node in IIEGs are known. In uncertain situations, such as reinforcement learning (RL) problems, CFR is not applicable. Thus, applying CFR in unknown environments is a significant challenge that can also address some difficulties in the real world. Currently, advanced solutions require more interactions with the environment and are limited by large single-sampling variances to narrow the gap with the real environment. In this paper, we propose a method that combines CFR with information gain to compute the Nash equilibrium (NE) of IIEGs with unknown environments. We use a curiosity-driven approach to explore unknown environments and minimize the discrepancy between uncertain and real environments. In addition, by incorporating information into the reward, the average strategy calculated by CFR can be directly implemented as the interaction policy with the environment, thereby improving the exploration efficiency of our method in uncertain environments. Through experiments on standard testbeds such as Kuhn poker and Leduc poker, our method significantly reduces the number of interactions with the environment compared to the different baselines and computes a more accurate approximate NE within the same number of interaction rounds.

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来源期刊
International Journal of Intelligent Systems
International Journal of Intelligent Systems 工程技术-计算机:人工智能
CiteScore
11.30
自引率
14.30%
发文量
304
审稿时长
9 months
期刊介绍: The International Journal of Intelligent Systems serves as a forum for individuals interested in tapping into the vast theories based on intelligent systems construction. With its peer-reviewed format, the journal explores several fascinating editorials written by today''s experts in the field. Because new developments are being introduced each day, there''s much to be learned — examination, analysis creation, information retrieval, man–computer interactions, and more. The International Journal of Intelligent Systems uses charts and illustrations to demonstrate these ground-breaking issues, and encourages readers to share their thoughts and experiences.
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