Miguel de Carvalho , Gabriel Martos , Andrej Svetlošák
{"title":"边际和全局聚类的博弈启发算法","authors":"Miguel de Carvalho , Gabriel Martos , Andrej Svetlošák","doi":"10.1016/j.patcog.2024.111158","DOIUrl":null,"url":null,"abstract":"<div><div>An often overlooked pitfall of model-based clustering is that it typically results in the same number of clusters per margin, an assumption that may not be natural in practice. We develop a clustering method that takes advantage of the sturdiness of model-based clustering, while attempting to mitigate this issue. The proposed approach allows each margin to have a varying number of clusters and employs a strategy game-inspired algorithm, named ‘Reign-and-Conquer’, to cluster the data. Since the proposed clustering approach only specifies a model for the margins, but leaves the joint unspecified, it has the advantage of being partially parallelizable; hence, the proposed approach is computationally appealing as well as more tractable for moderate to high dimensions than a ‘full’ (joint) model-based clustering approach. A battery of numerical experiments on simulated data indicates an overall good performance of the proposed methods in a variety of scenarios, and real datasets are used to showcase their usefulness in practice.</div></div>","PeriodicalId":49713,"journal":{"name":"Pattern Recognition","volume":"160 ","pages":"Article 111158"},"PeriodicalIF":7.5000,"publicationDate":"2024-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A game-inspired algorithm for marginal and global clustering\",\"authors\":\"Miguel de Carvalho , Gabriel Martos , Andrej Svetlošák\",\"doi\":\"10.1016/j.patcog.2024.111158\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>An often overlooked pitfall of model-based clustering is that it typically results in the same number of clusters per margin, an assumption that may not be natural in practice. We develop a clustering method that takes advantage of the sturdiness of model-based clustering, while attempting to mitigate this issue. The proposed approach allows each margin to have a varying number of clusters and employs a strategy game-inspired algorithm, named ‘Reign-and-Conquer’, to cluster the data. Since the proposed clustering approach only specifies a model for the margins, but leaves the joint unspecified, it has the advantage of being partially parallelizable; hence, the proposed approach is computationally appealing as well as more tractable for moderate to high dimensions than a ‘full’ (joint) model-based clustering approach. A battery of numerical experiments on simulated data indicates an overall good performance of the proposed methods in a variety of scenarios, and real datasets are used to showcase their usefulness in practice.</div></div>\",\"PeriodicalId\":49713,\"journal\":{\"name\":\"Pattern Recognition\",\"volume\":\"160 \",\"pages\":\"Article 111158\"},\"PeriodicalIF\":7.5000,\"publicationDate\":\"2024-11-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Pattern Recognition\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0031320324009099\",\"RegionNum\":1,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Pattern Recognition","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0031320324009099","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
A game-inspired algorithm for marginal and global clustering
An often overlooked pitfall of model-based clustering is that it typically results in the same number of clusters per margin, an assumption that may not be natural in practice. We develop a clustering method that takes advantage of the sturdiness of model-based clustering, while attempting to mitigate this issue. The proposed approach allows each margin to have a varying number of clusters and employs a strategy game-inspired algorithm, named ‘Reign-and-Conquer’, to cluster the data. Since the proposed clustering approach only specifies a model for the margins, but leaves the joint unspecified, it has the advantage of being partially parallelizable; hence, the proposed approach is computationally appealing as well as more tractable for moderate to high dimensions than a ‘full’ (joint) model-based clustering approach. A battery of numerical experiments on simulated data indicates an overall good performance of the proposed methods in a variety of scenarios, and real datasets are used to showcase their usefulness in practice.
期刊介绍:
The field of Pattern Recognition is both mature and rapidly evolving, playing a crucial role in various related fields such as computer vision, image processing, text analysis, and neural networks. It closely intersects with machine learning and is being applied in emerging areas like biometrics, bioinformatics, multimedia data analysis, and data science. The journal Pattern Recognition, established half a century ago during the early days of computer science, has since grown significantly in scope and influence.