蜂群操纵:在虚拟现实中高效、精确地操纵多物体的技术

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Xiang Li , Jin-Du Wang , John J. Dudley , Per Ola Kristensson
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引用次数: 0

摘要

蜂群控制理论为控制多个物体带来了希望,但由于硬件和基础设施等成本限制,可扩展性受到阻碍。虚拟现实(VR)可以克服这些限制,但有关 VR 中蜂群交互的研究还很有限。本文介绍了一种新颖的蜂群操纵技术,并将其与两种基准技术进行了比较:虚拟手和控制器(光线铸造)。我们在一项用户研究(N = 12)中对这两种技术进行了评估,研究涉及五个条件下的三个任务(选择、旋转和调整大小)。我们的研究结果表明,蜂群操作性能优越,在这三个任务中的大多数条件下,速度明显更快。它显著减少了调整大小的偏差,但在旋转任务中却在速度和准确性之间进行了权衡。此外,我们还进行了一项后续用户研究(N = 6),在两个复杂的 VR 场景中使用了蜂群操纵,并通过半结构化访谈获得了深入的见解,揭示了优化的蜂群控制机制以及这种交互范式引起的感知变化。这些结果表明,与传统操纵技术相比,蜂群操纵技术具有提高 VR 可用性和用户体验的潜力。在未来的研究中,我们的目标是通过蜂群内部的粒子合作来理解和改进蜂群互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality

Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality
The theory of swarm control shows promise for controlling multiple objects, however, scalability is hindered by cost constraints, such as hardware and infrastructure. Virtual Reality (VR) can overcome these limitations, but research on swarm interaction in VR is limited. This paper introduces a novel swarm manipulation technique and compares it with two baseline techniques: Virtual Hand and Controller (ray-casting). We evaluated these techniques in a user study (N = 12) in three tasks (selection, rotation, and resizing) across five conditions. Our results indicate that swarm manipulation yielded superior performance, with significantly faster speeds in most conditions across the three tasks. It notably reduced resizing size deviations but introduced a trade-off between speed and accuracy in the rotation task. Additionally, we conducted a follow-up user study (N = 6) using swarm manipulation in two complex VR scenarios and obtained insights through semi-structured interviews, shedding light on optimized swarm control mechanisms and perceptual changes induced by this interaction paradigm. These results demonstrate the potential of the swarm manipulation technique to enhance the usability and user experience in VR compared to conventional manipulation techniques. In future studies, we aim to understand and improve swarm interaction via internal swarm particle cooperation.
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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