沉浸式虚拟现实技术对最终用户设计审查效果的比较分析

IF 7.1 1区 工程技术 Q1 CONSTRUCTION & BUILDING TECHNOLOGY
Jae Hoon Ma , Ece Erdogmus , Steven Kangisser , Eunhwa Yang
{"title":"沉浸式虚拟现实技术对最终用户设计审查效果的比较分析","authors":"Jae Hoon Ma ,&nbsp;Ece Erdogmus ,&nbsp;Steven Kangisser ,&nbsp;Eunhwa Yang","doi":"10.1016/j.buildenv.2024.112237","DOIUrl":null,"url":null,"abstract":"<div><div>Engaging end-users in the design review process is imperative for the success of user-centered design in architecture, engineering, and construction projects. Recent advancements in immersive virtual reality have presented significant potential for enhancing end-user design review by providing realistic spatial experiences within a simulated environment. This study examines the effectiveness of immersive virtual reality as a method for end-user design reviews in comparison to traditional two-dimensional visualizations and physical site visits, focusing on affective appraisals and preference assessments—key aspects of end-users’ design evaluations. For this purpose, two meeting rooms at a university were created as immersive virtual reality and two-dimensional visualizations. A total of 40 participants conducted design reviews using these modalities and completed questionnaires expressing their affective appraisals and preferences for space designs, as well as technological acceptance and the sense of presence during the immersive virtual reality design review. The findings indicate that immersive virtual reality enhances the accuracy of affective appraisals related to the spatial dimensions and preference assessments for specific design attributes compared to two-dimensional visualizations. Moreover, participants perceived immersive virtual reality as a useful tool for design review and reported low levels of discomfort, such as dizziness or eye strain, underscoring the potential utility of immersive virtual reality in enhancing the end-user design review process.</div></div>","PeriodicalId":9273,"journal":{"name":"Building and Environment","volume":"267 ","pages":"Article 112237"},"PeriodicalIF":7.1000,"publicationDate":"2024-10-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A comparative analysis of the effectiveness of immersive virtual reality on end-user design review\",\"authors\":\"Jae Hoon Ma ,&nbsp;Ece Erdogmus ,&nbsp;Steven Kangisser ,&nbsp;Eunhwa Yang\",\"doi\":\"10.1016/j.buildenv.2024.112237\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Engaging end-users in the design review process is imperative for the success of user-centered design in architecture, engineering, and construction projects. Recent advancements in immersive virtual reality have presented significant potential for enhancing end-user design review by providing realistic spatial experiences within a simulated environment. This study examines the effectiveness of immersive virtual reality as a method for end-user design reviews in comparison to traditional two-dimensional visualizations and physical site visits, focusing on affective appraisals and preference assessments—key aspects of end-users’ design evaluations. For this purpose, two meeting rooms at a university were created as immersive virtual reality and two-dimensional visualizations. A total of 40 participants conducted design reviews using these modalities and completed questionnaires expressing their affective appraisals and preferences for space designs, as well as technological acceptance and the sense of presence during the immersive virtual reality design review. The findings indicate that immersive virtual reality enhances the accuracy of affective appraisals related to the spatial dimensions and preference assessments for specific design attributes compared to two-dimensional visualizations. Moreover, participants perceived immersive virtual reality as a useful tool for design review and reported low levels of discomfort, such as dizziness or eye strain, underscoring the potential utility of immersive virtual reality in enhancing the end-user design review process.</div></div>\",\"PeriodicalId\":9273,\"journal\":{\"name\":\"Building and Environment\",\"volume\":\"267 \",\"pages\":\"Article 112237\"},\"PeriodicalIF\":7.1000,\"publicationDate\":\"2024-10-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Building and Environment\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0360132324010795\",\"RegionNum\":1,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"CONSTRUCTION & BUILDING TECHNOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Building and Environment","FirstCategoryId":"5","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0360132324010795","RegionNum":1,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"CONSTRUCTION & BUILDING TECHNOLOGY","Score":null,"Total":0}
引用次数: 0

摘要

要想在建筑、工程和施工项目中成功实现以用户为中心的设计,就必须让最终用户参与到设计审查过程中来。通过在模拟环境中提供逼真的空间体验,沉浸式虚拟现实技术的最新进展为提高最终用户的设计审查提供了巨大的潜力。与传统的二维可视化和实地考察相比,本研究考察了沉浸式虚拟现实作为最终用户设计审查方法的有效性,重点关注情感评价和偏好评估--最终用户设计评价的关键方面。为此,一所大学的两个会议室被制作成沉浸式虚拟现实和二维可视化。共有 40 名参与者使用这些模式进行了设计评审,并填写了调查问卷,表达了他们对空间设计的情感评价和偏好,以及在沉浸式虚拟现实设计评审期间对技术的接受程度和临场感。研究结果表明,与二维可视化相比,沉浸式虚拟现实技术提高了与空间维度相关的情感评价的准确性,以及对特定设计属性的偏好评估。此外,参与者认为沉浸式虚拟现实技术是一种有用的设计评审工具,并报告了较低程度的不适感,如头晕或眼睛疲劳,这强调了沉浸式虚拟现实技术在增强最终用户设计评审过程中的潜在效用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A comparative analysis of the effectiveness of immersive virtual reality on end-user design review
Engaging end-users in the design review process is imperative for the success of user-centered design in architecture, engineering, and construction projects. Recent advancements in immersive virtual reality have presented significant potential for enhancing end-user design review by providing realistic spatial experiences within a simulated environment. This study examines the effectiveness of immersive virtual reality as a method for end-user design reviews in comparison to traditional two-dimensional visualizations and physical site visits, focusing on affective appraisals and preference assessments—key aspects of end-users’ design evaluations. For this purpose, two meeting rooms at a university were created as immersive virtual reality and two-dimensional visualizations. A total of 40 participants conducted design reviews using these modalities and completed questionnaires expressing their affective appraisals and preferences for space designs, as well as technological acceptance and the sense of presence during the immersive virtual reality design review. The findings indicate that immersive virtual reality enhances the accuracy of affective appraisals related to the spatial dimensions and preference assessments for specific design attributes compared to two-dimensional visualizations. Moreover, participants perceived immersive virtual reality as a useful tool for design review and reported low levels of discomfort, such as dizziness or eye strain, underscoring the potential utility of immersive virtual reality in enhancing the end-user design review process.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Building and Environment
Building and Environment 工程技术-工程:环境
CiteScore
12.50
自引率
23.00%
发文量
1130
审稿时长
27 days
期刊介绍: Building and Environment, an international journal, is dedicated to publishing original research papers, comprehensive review articles, editorials, and short communications in the fields of building science, urban physics, and human interaction with the indoor and outdoor built environment. The journal emphasizes innovative technologies and knowledge verified through measurement and analysis. It covers environmental performance across various spatial scales, from cities and communities to buildings and systems, fostering collaborative, multi-disciplinary research with broader significance.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信