开始冒险!通过智障学生的叙事游戏学习推进全纳中学教育。

IF 1.5 4区 医学 Q2 EDUCATION, SPECIAL
José Miguel Rodríguez-Ferrer, Ana Manzano-León, Anastasio García-Roca, Raquel Soler-Delgado
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引用次数: 0

摘要

本研究探讨了通用学习设计(UDL)和基于游戏的学习(GBL),以促进智障中学生的融入。通过定性方法,包括参与观察和工作坊后访谈,评估了这些方法对 31 名学生(包括 5 名智障学生)的影响。研究结果强调了这些方法如何提高无障碍环境、动机和学习成果,如何发展叙事技能和培养创造力。研究还探讨了课程整合和学生积极参与方面的挑战。这项研究强调了 "通识教育法 "和 "全纳学习法 "在全纳教育中的变革潜力,极大地改善了不同能力学生的教育体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Embark on the adventure! Advancing inclusive secondary education through narrative game learning for students with intellectual disabilities.

This study explores Universal Design for Learning (UDL) and Game-Based Learning (GBL) to promote the inclusion of secondary school students with intellectual disabilities. Through qualitative methods, including participant observation and post-workshop interviews, the impact of these methodologies was assessed on 31 students, including 5 with intellectual disabilities. The findings highlight how these methodologies enhance accessibility, motivation, and learning outcomes, developing narrative skills and fostering creativity. Challenges in curriculum integration and active student participation are also addressed. This study underscores the transformative potential of UDL and GBL in inclusive education, significantly improving the educational experience for students of varying abilities.

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来源期刊
CiteScore
3.40
自引率
13.30%
发文量
82
期刊介绍: The principal aim of the journal is to provide a medium for the exchange of best practice, knowledge and research between academic and professional disciplines from education, social and health settings to bring about advancement of services for people with intellectual disabilities. The idea of a practice-led journal is both exciting and timely. This journal serves as a medium for all those involved with people with intellectual disabilities to submit and publish papers on issues relevant to promoting services for people with intellectual disabilities.
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