共同设计改善精神病心理治疗的技术:SloMo,一种针对害怕他人伤害的混合数字疗法。

IF 3.6 2区 医学 Q1 PSYCHIATRY
Amy Hardy , Kathryn M. Taylor , Amy Grant , Louie Christie , Lucy Walsh , Thomas Gant , Rama Gheerawo , Anna Wojdecka , Adrian Westaway , Alexa Münch , Philippa Garety , Thomas Ward
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引用次数: 0

摘要

数字技术被定位为一种潜在的解决方案,可用于改善精神病心理治疗的可及性、体验和疗效。数字解决方案必须符合目的,并根据具体情况量身定制,才能带来实际效益。为了解决这个问题,通常会采用共同生产的方式,让利益相关者参与到干预措施的开发中来。然而,临床研究中的共同生产往往仅限于参与完善先前确定的已知问题解决方案。这并不是一种最佳的创新方法,而且有可能使不公平现象继续存在。另一种替代方法是包容性共同设计,即通过人种学合作探索不同人群的需求,并通过用户测试反复开发解决这些问题的方案。在医疗保健领域,我们提出需要一种基于证据的协同设计方法("混合瀑布-敏捷")。这是因为对需求和解决方案的 "敏捷 "探索必然受到临床指南和监管要求("瀑布式")的限制。本文概述了基于证据的共同设计。我们以治疗偏执狂的混合数字疗法 SloMo 为例。我们介绍了我们的跨学科团队合作,以及这种合作如何促进包容性的生活经验参与。我们还概述了我们的疗法开发方法,并通过生活体验团队成员的反思加以说明。在利益相关者参与的支持下,通过迭代发散("放大")和聚合("缩小")循环来共同设计疗法的功能、美学、互动和内容。最后,我们对共同面临的挑战进行了反思,这些挑战包括持续的生活经验参与、对证据基础的坚持、监管合规性、资金和项目管理。我们提出了克服这些障碍的建议,旨在鼓励针对精神病的心理保健创新。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Co-designing technology to improve psychological therapy for psychosis: SloMo, a blended digital therapy for fear of harm from others
Digital technology is positioned as a potential solution to improving access, experience, and outcomes of psychological therapies for psychosis. Digital solutions need to be fit for purpose and tailored to context to deliver real world benefits. To address this, co-production is often used, where stakeholder involvement informs intervention development. However, co-production in clinical research tends to limit involvement to refining previously identified solutions to known problems. This is not an optimal approach to innovation and risks maintaining inequities. An alternative is inclusive co-design, where the needs of a diverse range of people are collaboratively explored using ethnography, and solutions to address these iteratively developed through user testing. In healthcare, we propose an evidence-based approach to co-design (‘hybrid waterfall-agile’) is required. This is because ‘agile’ exploration of needs and solutions is necessarily constrained by clinical guidelines and regulatory requirements (the ‘waterfall’). This paper provides an overview of evidence-based co-design. We use the example of SloMo, a blended digital therapy for paranoia. We describe our transdisciplinary team collaboration and how this facilitates inclusive lived experience involvement. Our therapy development method is outlined, illustrated by reflections from lived experience team members. Iterative divergent (‘zooming out’) and convergent (‘honing in’) cycles are used to co-design therapy functionality, aesthetics, interactions, and content, supported by stakeholder engagement. We conclude by reflecting on common challenges including sustaining lived experience involvement, adherence to evidence base, regulatory compliance, funding, and project management. Recommendations for navigating these obstacles are provided, with the aim of encouraging innovation in mental healthcare for psychosis.
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来源期刊
Schizophrenia Research
Schizophrenia Research 医学-精神病学
CiteScore
7.50
自引率
8.90%
发文量
429
审稿时长
10.2 weeks
期刊介绍: As official journal of the Schizophrenia International Research Society (SIRS) Schizophrenia Research is THE journal of choice for international researchers and clinicians to share their work with the global schizophrenia research community. More than 6000 institutes have online or print (or both) access to this journal - the largest specialist journal in the field, with the largest readership! Schizophrenia Research''s time to first decision is as fast as 6 weeks and its publishing speed is as fast as 4 weeks until online publication (corrected proof/Article in Press) after acceptance and 14 weeks from acceptance until publication in a printed issue. The journal publishes novel papers that really contribute to understanding the biology and treatment of schizophrenic disorders; Schizophrenia Research brings together biological, clinical and psychological research in order to stimulate the synthesis of findings from all disciplines involved in improving patient outcomes in schizophrenia.
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