Amy Hardy , Kathryn M. Taylor , Amy Grant , Louie Christie , Lucy Walsh , Thomas Gant , Rama Gheerawo , Anna Wojdecka , Adrian Westaway , Alexa Münch , Philippa Garety , Thomas Ward
{"title":"共同设计改善精神病心理治疗的技术:SloMo,一种针对害怕他人伤害的混合数字疗法。","authors":"Amy Hardy , Kathryn M. Taylor , Amy Grant , Louie Christie , Lucy Walsh , Thomas Gant , Rama Gheerawo , Anna Wojdecka , Adrian Westaway , Alexa Münch , Philippa Garety , Thomas Ward","doi":"10.1016/j.schres.2024.11.004","DOIUrl":null,"url":null,"abstract":"<div><div>Digital technology is positioned as a potential solution to improving access, experience, and outcomes of psychological therapies for psychosis. Digital solutions need to be fit for purpose and tailored to context to deliver real world benefits. To address this, co-production is often used, where stakeholder involvement informs intervention development. However, co-production in clinical research tends to limit involvement to refining previously identified solutions to known problems. This is not an optimal approach to innovation and risks maintaining inequities. An alternative is inclusive co-design, where the needs of a diverse range of people are collaboratively explored using ethnography, and solutions to address these iteratively developed through user testing. In healthcare, we propose an evidence-based approach to co-design (‘hybrid waterfall-agile’) is required. This is because ‘agile’ exploration of needs and solutions is necessarily constrained by clinical guidelines and regulatory requirements (the ‘waterfall’). This paper provides an overview of evidence-based co-design. We use the example of SloMo, a blended digital therapy for paranoia. We describe our transdisciplinary team collaboration and how this facilitates inclusive lived experience involvement. Our therapy development method is outlined, illustrated by reflections from lived experience team members. Iterative divergent (‘zooming out’) and convergent (‘honing in’) cycles are used to co-design therapy functionality, aesthetics, interactions, and content, supported by stakeholder engagement. We conclude by reflecting on common challenges including sustaining lived experience involvement, adherence to evidence base, regulatory compliance, funding, and project management. Recommendations for navigating these obstacles are provided, with the aim of encouraging innovation in mental healthcare for psychosis.</div></div>","PeriodicalId":21417,"journal":{"name":"Schizophrenia Research","volume":"274 ","pages":"Pages 526-534"},"PeriodicalIF":3.6000,"publicationDate":"2024-11-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Co-designing technology to improve psychological therapy for psychosis: SloMo, a blended digital therapy for fear of harm from others\",\"authors\":\"Amy Hardy , Kathryn M. Taylor , Amy Grant , Louie Christie , Lucy Walsh , Thomas Gant , Rama Gheerawo , Anna Wojdecka , Adrian Westaway , Alexa Münch , Philippa Garety , Thomas Ward\",\"doi\":\"10.1016/j.schres.2024.11.004\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Digital technology is positioned as a potential solution to improving access, experience, and outcomes of psychological therapies for psychosis. Digital solutions need to be fit for purpose and tailored to context to deliver real world benefits. To address this, co-production is often used, where stakeholder involvement informs intervention development. However, co-production in clinical research tends to limit involvement to refining previously identified solutions to known problems. This is not an optimal approach to innovation and risks maintaining inequities. An alternative is inclusive co-design, where the needs of a diverse range of people are collaboratively explored using ethnography, and solutions to address these iteratively developed through user testing. In healthcare, we propose an evidence-based approach to co-design (‘hybrid waterfall-agile’) is required. This is because ‘agile’ exploration of needs and solutions is necessarily constrained by clinical guidelines and regulatory requirements (the ‘waterfall’). This paper provides an overview of evidence-based co-design. We use the example of SloMo, a blended digital therapy for paranoia. We describe our transdisciplinary team collaboration and how this facilitates inclusive lived experience involvement. Our therapy development method is outlined, illustrated by reflections from lived experience team members. Iterative divergent (‘zooming out’) and convergent (‘honing in’) cycles are used to co-design therapy functionality, aesthetics, interactions, and content, supported by stakeholder engagement. We conclude by reflecting on common challenges including sustaining lived experience involvement, adherence to evidence base, regulatory compliance, funding, and project management. 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Co-designing technology to improve psychological therapy for psychosis: SloMo, a blended digital therapy for fear of harm from others
Digital technology is positioned as a potential solution to improving access, experience, and outcomes of psychological therapies for psychosis. Digital solutions need to be fit for purpose and tailored to context to deliver real world benefits. To address this, co-production is often used, where stakeholder involvement informs intervention development. However, co-production in clinical research tends to limit involvement to refining previously identified solutions to known problems. This is not an optimal approach to innovation and risks maintaining inequities. An alternative is inclusive co-design, where the needs of a diverse range of people are collaboratively explored using ethnography, and solutions to address these iteratively developed through user testing. In healthcare, we propose an evidence-based approach to co-design (‘hybrid waterfall-agile’) is required. This is because ‘agile’ exploration of needs and solutions is necessarily constrained by clinical guidelines and regulatory requirements (the ‘waterfall’). This paper provides an overview of evidence-based co-design. We use the example of SloMo, a blended digital therapy for paranoia. We describe our transdisciplinary team collaboration and how this facilitates inclusive lived experience involvement. Our therapy development method is outlined, illustrated by reflections from lived experience team members. Iterative divergent (‘zooming out’) and convergent (‘honing in’) cycles are used to co-design therapy functionality, aesthetics, interactions, and content, supported by stakeholder engagement. We conclude by reflecting on common challenges including sustaining lived experience involvement, adherence to evidence base, regulatory compliance, funding, and project management. Recommendations for navigating these obstacles are provided, with the aim of encouraging innovation in mental healthcare for psychosis.
期刊介绍:
As official journal of the Schizophrenia International Research Society (SIRS) Schizophrenia Research is THE journal of choice for international researchers and clinicians to share their work with the global schizophrenia research community. More than 6000 institutes have online or print (or both) access to this journal - the largest specialist journal in the field, with the largest readership!
Schizophrenia Research''s time to first decision is as fast as 6 weeks and its publishing speed is as fast as 4 weeks until online publication (corrected proof/Article in Press) after acceptance and 14 weeks from acceptance until publication in a printed issue.
The journal publishes novel papers that really contribute to understanding the biology and treatment of schizophrenic disorders; Schizophrenia Research brings together biological, clinical and psychological research in order to stimulate the synthesis of findings from all disciplines involved in improving patient outcomes in schizophrenia.