{"title":"可持续的游戏改变者?对用于农业的严肃游戏和研究议程的系统回顾","authors":"Sylvain Dernat , Myriam Grillot , Federico Andreotti , Gilles Martel","doi":"10.1016/j.agsy.2024.104178","DOIUrl":null,"url":null,"abstract":"<div><h3>CONTEXT</h3><div>Serious games can be used as a tool for learning, increasing coordination, supporting decision-making processes, and other purposes that can strengthen sustainability transitions. While agriculture is an important corner stone for these transitions, little research has been done on serious games on agricultural and none on the potential link with sustainability issues.</div></div><div><h3>OBJECTIVE</h3><div>This article is a systematic review of published research articles on the use of serious games to address agricultural issues. It aimed to understand how these serious games incorporate or are likely to address sustainability issues.</div></div><div><h3>METHODS</h3><div>The process of the review is described accord to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). After data collection, we conducted a four-step analysis: i) short bibliometric analysis of the corpus, ii) descriptive analysis of the games' characteristics, iii) comprehensive analysis on sustainability based on a framework developed to define what is sustainable agriculture, iv) analysis of assessment of the games.</div></div><div><h3>RESULTS AND CONCLUSIONS</h3><div>Results were based on 237 articles including 182 empirical studies. We showed that the number of articles on serious games in agriculture have recently increased throughout the world. Serious games can reach different goals: i) learning, particularly on specific topics, ii) mediation and co-design, iii) research. Games can be seen as effective means to enable stakeholders to work together. In a context of sustainability transitions, serious games can be used to tackle complex issues. However, more effort must be undertaken to assess the real impact of the game.</div></div><div><h3>SIGNIFICANCE</h3><div>This review confirmed the importance of serious games in agricultural research aiming to enhance sustainability transition. We identified gaps and proposed a research agenda to further work on i) inclusion of the diversity of games, ii) rethinking using of games with possible combinations, iii) opening to broader agricultural productions, iv) assessing the real impact of the games, v) using games for transdisciplinary research.</div></div>","PeriodicalId":7730,"journal":{"name":"Agricultural Systems","volume":"222 ","pages":"Article 104178"},"PeriodicalIF":6.1000,"publicationDate":"2024-11-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A sustainable game changer? Systematic review of serious games used for agriculture and research agenda\",\"authors\":\"Sylvain Dernat , Myriam Grillot , Federico Andreotti , Gilles Martel\",\"doi\":\"10.1016/j.agsy.2024.104178\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><h3>CONTEXT</h3><div>Serious games can be used as a tool for learning, increasing coordination, supporting decision-making processes, and other purposes that can strengthen sustainability transitions. While agriculture is an important corner stone for these transitions, little research has been done on serious games on agricultural and none on the potential link with sustainability issues.</div></div><div><h3>OBJECTIVE</h3><div>This article is a systematic review of published research articles on the use of serious games to address agricultural issues. It aimed to understand how these serious games incorporate or are likely to address sustainability issues.</div></div><div><h3>METHODS</h3><div>The process of the review is described accord to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). After data collection, we conducted a four-step analysis: i) short bibliometric analysis of the corpus, ii) descriptive analysis of the games' characteristics, iii) comprehensive analysis on sustainability based on a framework developed to define what is sustainable agriculture, iv) analysis of assessment of the games.</div></div><div><h3>RESULTS AND CONCLUSIONS</h3><div>Results were based on 237 articles including 182 empirical studies. We showed that the number of articles on serious games in agriculture have recently increased throughout the world. Serious games can reach different goals: i) learning, particularly on specific topics, ii) mediation and co-design, iii) research. Games can be seen as effective means to enable stakeholders to work together. In a context of sustainability transitions, serious games can be used to tackle complex issues. However, more effort must be undertaken to assess the real impact of the game.</div></div><div><h3>SIGNIFICANCE</h3><div>This review confirmed the importance of serious games in agricultural research aiming to enhance sustainability transition. We identified gaps and proposed a research agenda to further work on i) inclusion of the diversity of games, ii) rethinking using of games with possible combinations, iii) opening to broader agricultural productions, iv) assessing the real impact of the games, v) using games for transdisciplinary research.</div></div>\",\"PeriodicalId\":7730,\"journal\":{\"name\":\"Agricultural Systems\",\"volume\":\"222 \",\"pages\":\"Article 104178\"},\"PeriodicalIF\":6.1000,\"publicationDate\":\"2024-11-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Agricultural Systems\",\"FirstCategoryId\":\"97\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0308521X24003287\",\"RegionNum\":1,\"RegionCategory\":\"农林科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"AGRICULTURE, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Agricultural Systems","FirstCategoryId":"97","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0308521X24003287","RegionNum":1,"RegionCategory":"农林科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"AGRICULTURE, MULTIDISCIPLINARY","Score":null,"Total":0}
A sustainable game changer? Systematic review of serious games used for agriculture and research agenda
CONTEXT
Serious games can be used as a tool for learning, increasing coordination, supporting decision-making processes, and other purposes that can strengthen sustainability transitions. While agriculture is an important corner stone for these transitions, little research has been done on serious games on agricultural and none on the potential link with sustainability issues.
OBJECTIVE
This article is a systematic review of published research articles on the use of serious games to address agricultural issues. It aimed to understand how these serious games incorporate or are likely to address sustainability issues.
METHODS
The process of the review is described accord to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). After data collection, we conducted a four-step analysis: i) short bibliometric analysis of the corpus, ii) descriptive analysis of the games' characteristics, iii) comprehensive analysis on sustainability based on a framework developed to define what is sustainable agriculture, iv) analysis of assessment of the games.
RESULTS AND CONCLUSIONS
Results were based on 237 articles including 182 empirical studies. We showed that the number of articles on serious games in agriculture have recently increased throughout the world. Serious games can reach different goals: i) learning, particularly on specific topics, ii) mediation and co-design, iii) research. Games can be seen as effective means to enable stakeholders to work together. In a context of sustainability transitions, serious games can be used to tackle complex issues. However, more effort must be undertaken to assess the real impact of the game.
SIGNIFICANCE
This review confirmed the importance of serious games in agricultural research aiming to enhance sustainability transition. We identified gaps and proposed a research agenda to further work on i) inclusion of the diversity of games, ii) rethinking using of games with possible combinations, iii) opening to broader agricultural productions, iv) assessing the real impact of the games, v) using games for transdisciplinary research.
期刊介绍:
Agricultural Systems is an international journal that deals with interactions - among the components of agricultural systems, among hierarchical levels of agricultural systems, between agricultural and other land use systems, and between agricultural systems and their natural, social and economic environments.
The scope includes the development and application of systems analysis methodologies in the following areas:
Systems approaches in the sustainable intensification of agriculture; pathways for sustainable intensification; crop-livestock integration; farm-level resource allocation; quantification of benefits and trade-offs at farm to landscape levels; integrative, participatory and dynamic modelling approaches for qualitative and quantitative assessments of agricultural systems and decision making;
The interactions between agricultural and non-agricultural landscapes; the multiple services of agricultural systems; food security and the environment;
Global change and adaptation science; transformational adaptations as driven by changes in climate, policy, values and attitudes influencing the design of farming systems;
Development and application of farming systems design tools and methods for impact, scenario and case study analysis; managing the complexities of dynamic agricultural systems; innovation systems and multi stakeholder arrangements that support or promote change and (or) inform policy decisions.