图边缘集上的闯关游戏的复杂性

IF 1 3区 数学 Q3 MATHEMATICS, APPLIED
Eric Duchêne , Valentin Gledel , Fionn Mc Inerney , Nicolas Nisse , Nacim Oijid , Aline Parreau , Miloš Stojaković
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引用次数: 0

摘要

我们研究了在一般图的边缘集上进行的制造者-破坏者博弈的算法复杂性。我们主要考虑完全匹配博弈和 H 博弈。在第一个博弈中,如果制造者要求得到完美匹配的边,而在第二个博弈中要求得到固定图 H 的副本,那么制造者就赢了。我们证明,决定谁赢得完美匹配博弈和 H-博弈是 PSPACE-complete的,即使后者是在小直径图中,如果 H 是一棵树的话。为了找到H-博弈PSPACE-complete的最小图H,我们还证明了这样一个阶数为51、大小为57的图H的存在。由于当 H 是树时,H-game 已经是 PSPACE-complete,所以我们主要考虑 H 属于树的子类的情况。具体来说,我们设计了两种线性时间算法,它们都基于结构特征,用于决定一般图中 P4 对弈和树中 K1,ℓ 对弈的胜者。然后,我们证明了任意图中的 K1,ℓ 对局和树中的 H 对局都是以对局长度为参数的 FPT,这显著地增加了具有这一性质的对局的简短列表,这也是我们的兴趣所在。虽然我们无法解决这种情况,但我们证明了相关的arboricity-k博弈是多项式时间可解的。特别是,当 k=2 时,如果制造者要求任何循环的边,她就会赢得这个博弈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Complexity of Maker–Breaker games on edge sets of graphs
We study the algorithmic complexity of Maker–Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the H-game. Maker wins if she claims the edges of a perfect matching in the first, and a copy of a fixed graph H in the second. We prove that deciding who wins the perfect matching game and the H-game is PSPACE-complete, even for the latter in small-diameter graphs if H is a tree. Toward finding the smallest graph H for which the H-game is PSPACE-complete, we also prove that such an H of order 51 and size 57 exists.
We then give several positive results for the H-game. As the H-game is already PSPACE-complete when H is a tree, we mainly consider the case where H belongs to a subclass of trees. In particular, we design two linear-time algorithms, both based on structural characterizations, to decide the winners of the P4-game in general graphs and the K1,-game in trees. Then, we prove that the K1,-game in any graph, and the H-game in trees are both FPT parameterized by the length of the game, notably adding to the short list of games with this property, which is of independent interest.
Another natural direction to take is to consider the H-game when H is a cycle. While we were unable to resolve this case, we prove that the related arboricity-k game is polynomial-time solvable. In particular, when k=2, Maker wins this game if she claims the edges of any cycle.
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来源期刊
Discrete Applied Mathematics
Discrete Applied Mathematics 数学-应用数学
CiteScore
2.30
自引率
9.10%
发文量
422
审稿时长
4.5 months
期刊介绍: The aim of Discrete Applied Mathematics is to bring together research papers in different areas of algorithmic and applicable discrete mathematics as well as applications of combinatorial mathematics to informatics and various areas of science and technology. Contributions presented to the journal can be research papers, short notes, surveys, and possibly research problems. The "Communications" section will be devoted to the fastest possible publication of recent research results that are checked and recommended for publication by a member of the Editorial Board. The journal will also publish a limited number of book announcements as well as proceedings of conferences. These proceedings will be fully refereed and adhere to the normal standards of the journal. Potential authors are advised to view the journal and the open calls-for-papers of special issues before submitting their manuscripts. Only high-quality, original work that is within the scope of the journal or the targeted special issue will be considered.
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