Shilong Sun , Chiyao Li , Zida Zhao , Haodong Huang , Wenfu Xu
{"title":"在仿人机器人设计中利用大型语言模型实现综合运动控制","authors":"Shilong Sun , Chiyao Li , Zida Zhao , Haodong Huang , Wenfu Xu","doi":"10.1016/j.birob.2024.100187","DOIUrl":null,"url":null,"abstract":"<div><div>This paper investigates the utilization of large language models (LLMs) for the comprehensive control of humanoid robot locomotion. Traditional reinforcement learning (RL) approaches for robot locomotion are resource-intensive and rely heavily on manually designed reward functions. To address these challenges, we propose a method that employs LLMs as the primary designer to handle key aspects of locomotion control, such as trajectory planning, inverse kinematics solving, and reward function design. By using user-provided prompts, LLMs generate and optimize code, reducing the need for manual intervention. Our approach was validated through simulations in Unity, demonstrating that LLMs can achieve human-level performance in humanoid robot control. The results indicate that LLMs can simplify and enhance the development of advanced locomotion control systems for humanoid robots.</div></div>","PeriodicalId":100184,"journal":{"name":"Biomimetic Intelligence and Robotics","volume":"4 4","pages":"Article 100187"},"PeriodicalIF":0.0000,"publicationDate":"2024-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Leveraging large language models for comprehensive locomotion control in humanoid robots design\",\"authors\":\"Shilong Sun , Chiyao Li , Zida Zhao , Haodong Huang , Wenfu Xu\",\"doi\":\"10.1016/j.birob.2024.100187\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>This paper investigates the utilization of large language models (LLMs) for the comprehensive control of humanoid robot locomotion. Traditional reinforcement learning (RL) approaches for robot locomotion are resource-intensive and rely heavily on manually designed reward functions. To address these challenges, we propose a method that employs LLMs as the primary designer to handle key aspects of locomotion control, such as trajectory planning, inverse kinematics solving, and reward function design. By using user-provided prompts, LLMs generate and optimize code, reducing the need for manual intervention. Our approach was validated through simulations in Unity, demonstrating that LLMs can achieve human-level performance in humanoid robot control. The results indicate that LLMs can simplify and enhance the development of advanced locomotion control systems for humanoid robots.</div></div>\",\"PeriodicalId\":100184,\"journal\":{\"name\":\"Biomimetic Intelligence and Robotics\",\"volume\":\"4 4\",\"pages\":\"Article 100187\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-10-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Biomimetic Intelligence and Robotics\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2667379724000457\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Biomimetic Intelligence and Robotics","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2667379724000457","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Leveraging large language models for comprehensive locomotion control in humanoid robots design
This paper investigates the utilization of large language models (LLMs) for the comprehensive control of humanoid robot locomotion. Traditional reinforcement learning (RL) approaches for robot locomotion are resource-intensive and rely heavily on manually designed reward functions. To address these challenges, we propose a method that employs LLMs as the primary designer to handle key aspects of locomotion control, such as trajectory planning, inverse kinematics solving, and reward function design. By using user-provided prompts, LLMs generate and optimize code, reducing the need for manual intervention. Our approach was validated through simulations in Unity, demonstrating that LLMs can achieve human-level performance in humanoid robot control. The results indicate that LLMs can simplify and enhance the development of advanced locomotion control systems for humanoid robots.