商业数据可视化,超越无聊。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Robert Kosara, Theresa-Marie Rhyne
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引用次数: 0

摘要

图表和可视化的商业用途以及商业用户通常被认为是平凡而无聊的。但他们也希望引起受众的注意,强调他们正在表达的观点,或者仅仅是打破有限的常见图表类型的单调性。我认为,现在有很多机会来开发新的方法和建立更好的工具,这些方法和工具远远超出了目前一刀切的图表创建方法--远远超出了可视化领域目前所认识到的方法和工具。第一步是重新审视我们对商业用户的定位,以及他们的实际需求和需要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Business Data Visualization, Beyond the Boring.

Business uses of charts and visualizations, and by extension business users, are usually considered mundane and boring. But they, too, want to get their audience's attention, emphasize a point they are making, or simply break out of the monotony of the limited palette of common chart types. I believe that there is ample opportunity to develop new approaches and build better tools that go far beyond the current one-size-fits-all approach to creating charts-much more than is currently recognized in the visualization community. The first step is to reexamine our notions of who business users are, and what they actually want and need.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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