父母调解和社交技能对青少年使用网络电子游戏逃避现实的影响:一项横断面研究。

IF 4.6 2区 心理学 Q1 FAMILY STUDIES
Elena Commodari, Arianna Consiglio, Martina Cannata, Valentina Lucia La Rosa
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引用次数: 0

摘要

电子游戏在青少年中的广泛使用引起了人们对其对心理和社会发展影响的关注。本研究旨在评估不同类型的家长调解对青少年利用电子游戏逃避负面情绪倾向的影响,并确定青少年的人际交往能力与他们依赖网络电子游戏逃避现实之间的关系。研究对象是来自 15 所初中和高中的 452 名青少年。研究还收集了社会人口学信息、游戏习惯、父母对网络游戏的控制、人际交往能力以及玩网络游戏的原因等数据。研究采用层次多元回归法对数据进行分析,并将网络电子游戏逃避现实作为因变量。结果支持了研究的假设,即父母的干预和青少年的人际交往能力都能显著预测使用网络电子游戏逃避现实的情况。父母监督程度越高,青少年使用电子游戏逃避负面情绪的倾向就越低,而支持自主性的父母调解也有类似的保护作用,但较弱。与此同时,研究还发现,父母的监督与青少年较低的人际交往能力有关,尤其是较高的冲动性、自恋和社交压力。此外,冲动程度较高的青少年更有可能利用电子游戏来逃避现实。这些研究结果突出表明,父母的均衡参与和青少年社交技能的发展对于降低问题网络游戏的风险非常重要。干预措施应促进父母采取有效的调解策略,并提高青少年的人际交往能力,以减少他们将电子游戏作为应对现实生活挑战的一种机制的倾向。父母的有效调解和人际交往能力的提高对于促进青少年养成更健康的游戏习惯和减少青少年逃避现实的行为至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Influence of parental mediation and social skills on adolescents' use of online video games for escapism: A cross-sectional study.

The widespread use of video games among adolescents has raised concerns about their impact on psychological and social development. This study aimed to assess the effects of different types of parental mediation on adolescents' tendency to use video games to avoid negative emotions and determine the relationship between adolescents' interpersonal skills and their reliance on online video games for escapism. Participants were 452 adolescents from 15 middle and high schools. Data on sociodemographic information, gaming habits, parental control of online gaming, interpersonal skills, and reasons for playing online games were also collected. Hierarchical multiple regression was used to analyze the data, with online video game escapism as the dependent variable. Results supported the study's hypothesis that both parental mediation and adolescent interpersonal skills significantly predict the use of online video games for escapism. Higher levels of parental monitoring were associated with a lower tendency of adolescents to use video games to escape negative emotions, while parental mediation supporting autonomy showed a similar but weaker protective effect. At the same time, parental monitoring was also found to be associated with lower interpersonal skills, notably higher impulsivity, narcissism, and stress in social situations. In addition, adolescents with higher levels of impulsivity were more likely to use video games for escapism. These findings highlight the importance of balanced parental involvement and the development of adolescents' social skills to mitigate the risks of problematic online gaming. Interventions should promote effective parental mediation strategies and enhance adolescents' interpersonal skills to reduce their tendency to use video games as a coping mechanism for real-life challenges. Effective parental mediation and improved interpersonal skills are critical for promoting healthier gaming habits and reducing adolescent escapism.

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来源期刊
CiteScore
6.90
自引率
8.30%
发文量
97
期刊介绍: Multidisciplinary and international in scope, the Journal of Research on Adolescence (JRA) significantly advances knowledge in the field of adolescent research. Employing a diverse array of methodologies, this compelling journal publishes original research and integrative reviews of the highest level of scholarship. Featured studies include both quantitative and qualitative methodologies applied to cognitive, physical, emotional, and social development and behavior. Articles pertinent to the variety of developmental patterns inherent throughout adolescence are featured, including cross-national and cross-cultural studies. Attention is given to normative patterns of behavior as well as individual differences rooted in personal or social and cultural factors.
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