父母的溺爱行为与青少年的在线游戏时间:电子健康知识的中介作用。

IF 4.6 Q2 MATERIALS SCIENCE, BIOMATERIALS
Jinnan Liu, Tao Xie, Ying Mao
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引用次数: 0

摘要

研究目的本研究旨在探讨父母的溺爱行为与儿童在线游戏时间之间的关系。更重要的是,我们调查了电子健康知识在这一关联中的中介作用:共发放问卷 1200 份,回收有效问卷 1130 份,有效回收率为 94.17%。由于部分学生没有回答电子健康素养调查的部分内容,根据所选的自变量和问卷完成度,最终只有 867 名学生被纳入本研究。用于测量家长溺爱和电子健康素养的两种工具都通过了确认性因素分析。为了分析电子健康素养对家长嗜睡行为和在线游戏时间的中介效应,研究人员使用 Bootstrapping 方法抽取了 5000 个数据点:结果表明,父母的嗜睡行为与子女的网络游戏时间呈正相关,而电子健康素养对父母的嗜睡行为有中介作用,父母的嗜睡行为与电子健康素养呈显著正相关,电子健康素养与青少年的网络游戏时间呈显著负相关:结论:电子健康素养在一定程度上介导了父母溺爱行为与青少年网络游戏时间之间的关系,中国学生的电子健康素养是一个由健康信息获取和应用组成的二维结构。本研究是首个探讨父母溺爱行为与青少年在线游戏时间之间关系的实证研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Parental Phubbing Behavior and Adolescents' Online Gaming Time: The Mediating Role of Electronic Health Literacy.

Objective: The purpose of this study is to explore the relationship between parents' phubbing behavior and children's online gaming time. More importantly, we investigated the mediating role of electronic health literacy in this association.

Methods: A total of 1200 questionnaires were sent out and 1130 effective questionnaires were returned, an effective recovery of 94.17%. As some students did not answer part of the EHL survey, eventually only 867 students were included in this study based on the selected independent variables and the degree of questionnaire completion. Both tools used for measuring parental phubbing and electronic health literacy passed confirmatory factor analyses. To analyze the mediating effect of electronic health literacy on parental phubbing behavior and online gaming time, 5000 datapoints were sampled using the Bootstrapping method.

Results: The results indicated that parents' phubbing was positively related to their children's online gaming time, which was mediated by electronic health literacy, parental phubbing is positively and significantly correlated with electronic health literacy, and electronic health literacy is negatively and significantly correlated with online gaming time among adolescents.

Conclusions: Electronic health literacy partially mediates the relationship between parental phubbing behavior and adolescent online gaming time, and Chinese students' electronic health literacy is a two-dimensional structure consisting of health information acquisition and application. This study is the first empirical study to explore the relationship between parental phubbing behavior and the amount of time adolescents spend playing games online.

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来源期刊
ACS Applied Bio Materials
ACS Applied Bio Materials Chemistry-Chemistry (all)
CiteScore
9.40
自引率
2.10%
发文量
464
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