虚拟现实音乐会后听觉表现的变化

IF 2.6 2区 医学 Q1 AUDIOLOGY & SPEECH-LANGUAGE PATHOLOGY
Sarah K Grinn, Dana E Notaro, Jatinder K Shokar, Chin-I Cheng
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引用次数: 0

摘要

研究目的本研究的目的是评估新近流行的音乐会娱乐平台--虚拟现实(VR)头戴式设备--的阈值和阈上听觉风险。娱乐性音乐噪声暴露是青少年听力危害的主要来源,现场音乐会和音乐节的噪声剂量远远超过美国国家职业安全与健康研究所建议的每日暴露量。虽然有关个人音乐播放器与噪声诱发听力损失风险之间关系的研究非常多,但目前还没有研究对 VR 头显的噪声诱发听力损失风险进行评估,而 VR 头显在商业市场上还是新生事物:设计:31 名听力灵敏度正常(0 至 16 dB HL)的年轻成年人(18 至 25 岁)体验了一场 VR 音乐会,并参与了三个时间点的数据收集:A 场次暴露前、A 场次暴露后和 B 场次暴露后。参与者接受了听力测定基线测试(0.25 至 20 kHz)、失真产物耳声发射测试(1 至 10 kHz)和噪声词测试。然后,参与者佩戴市售 VR 头显(Meta Quest 2),体验免费在线 VR 音乐会(通过视频共享网站 "YouTube")。VR 音乐会持续时间为 90 分钟,设置为最大音量,产生的平均声级相当于 78.7 dBA,最大声级相当于 88.2 dBA,LC 峰值声级相当于 98.6 dBA。暴露后测试在 VR 音乐会结束后立即进行,并在暴露后 24 小时至一周内再次进行。参与者还回答了一份估算噪声暴露历史的问卷(国家声学实验室 "噪声计算器"):结果:暴露后的 DPOAEs 或 Words-in-Noise 分数均未出现缺陷(P>0.05)。然而,在 4、8 和 12.5 kHz 的听力测定中,观察到了具有统计学意义的暴露后暂时性缺陷(p's < 0.05)(平均差异:2 至 3 dB HL)。暴露后 24 小时和一周的测量结果显示,与基线测量结果相比,除了 12.5 千赫处的一个假性差异外,没有发生永久性变化(p>0.05)。男性的噪声历史平均得分往往明显高于女性。在这群青壮年中,噪声危害史的主要、第二和第三来源包括扩音音乐:这些初步数据表明,与现场音乐会相比,VR 音乐会产生的噪声剂量可能要低得多,但仍有可能产生至少 2 到 3 dB HL 的轻微、暂时的阈值变化。未来的研究应将 VR 头戴式设备纳入个人音乐播放器风险评估,因为 VR 音乐会平台在年轻人中正迅速普及。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Changes in Auditory Performance Following a Virtual Reality Music Concert.

Objectives: The purpose of this study was to evaluate threshold and suprathreshold auditory risk from a newly popular platform of music concert entertainment; virtual reality (VR) headsets. Recreational noise exposure to music is the primary source of hearing hazard in young-adults, with noise doses of in-person concert venues and music festivals well in excess of the recommended daily exposure recommendation from the National Institute for Occupational Safety and Health. While research on the relationship between personal music players and noise-induced hearing loss risk is abundant, no study has yet evaluated noise-induced hearing loss risk from VR headsets, which are newest to the commercial market at this time.

Design: Thirty-one young-adult participants (18 to 25 years) with normal-hearing sensitivity (0 to 16 dB HL) experienced a VR music concert and participated in three data collection timepoints: Session A preexposure, Session A post-exposure, and Session B post-exposure. Participants underwent baseline testing for audiometry (0.25 to 20 kHz), distortion product otoacoustic emission testing (1 to 10 kHz), and Words-in-Noise testing. Participants then wore a commercially available VR headset (Meta Quest 2) and experienced a freely available online VR music concert (via the video-sharing website "YouTube"). The VR music concert duration was 90 min set to maximum volume, which yielded an average sound level equivalent of 78.7 dBA, max sound level of 88.2 dBA, and LC peak sound level of 98.6 dBA. Post-exposure testing was conducted immediately at the conclusion of the VR concert, and again within 24 hr to 1 week after the exposure. Participants also answered a questionnaire that estimated noise exposure history (National Acoustics Laboratory "Noise Calculator").

Results: Post-exposure deficit was not observed in DPOAEs or Words-in-Noise score (p's > 0.05). However, statistically significant temporary post-exposure deficit was observed in audiometry at 4, 8, and 12.5 kHz (p's < 0.05) (mean differences: 2 to 3 dB HL). Twenty-four hours and 1-week post-exposure measurements revealed no permanent changes from baseline measurements (p's > 0.05) aside from one spurious difference at 12.5 kHz. Males tended to exhibit a significantly higher noise history score on average than females. The primary, secondary, and tertiary sources of noise hazard history in this young-adult cohort included amplified music.

Conclusions: These preliminary data suggest that VR music concerts-which are likely to produce a substantially lower noise dose than in-person music concerts-may still be capable of producing at least slight, temporary threshold shifts on the order of 2 to 3 dB HL. Future research should include VR headsets in personal music player risk assessment, as the VR music concert platform is increasing rapidly in popularity among young-adults.

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来源期刊
Ear and Hearing
Ear and Hearing 医学-耳鼻喉科学
CiteScore
5.90
自引率
10.80%
发文量
207
审稿时长
6-12 weeks
期刊介绍: From the basic science of hearing and balance disorders to auditory electrophysiology to amplification and the psychological factors of hearing loss, Ear and Hearing covers all aspects of auditory and vestibular disorders. This multidisciplinary journal consolidates the various factors that contribute to identification, remediation, and audiologic and vestibular rehabilitation. It is the one journal that serves the diverse interest of all members of this professional community -- otologists, audiologists, educators, and to those involved in the design, manufacture, and distribution of amplification systems. The original articles published in the journal focus on assessment, diagnosis, and management of auditory and vestibular disorders.
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