任务导向沉浸式虚拟现实镜像疗法中视觉反馈配置的影响

IF 4.8 2区 医学 Q2 ENGINEERING, BIOMEDICAL
Patricia Capsi-Morales;Thomas Geier;Joachim Hermsdörfer;Cristina Piazza
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引用次数: 0

摘要

镜像疗法是中风患者上肢治疗的一种形式,包括使用放置在内侧矢状面上的镜子显示未受损侧的镜像对称运动。与受损肢体相对应的运动假象可促进神经可塑性,帮助患者恢复某些丧失的运动功能。最近的研究表明,在沉浸式虚拟现实(VR)环境中,利用头戴式显示器和手部跟踪系统将这种有效的疗法转化为现实,具有很大的潜力和益处。这项研究探讨了在身临其境的 VR 环境中使用肌电控制镜像疗法来完成一项功能任务的可行性。使用表面肌电传感器测量肌肉激活情况,并检测用户在两种视觉反馈配置(单手和双手)下执行抓握动作的意图。尽管在这两种情况下,虚拟镜像手都是由健康手控制的,但后者造成了两只功能手合作抓握的错觉。共有 18 名健康受试者参与了对环境、控制方法的评估以及两种配置的比较。其中包括自我评分调查和性能指标。模拟器晕眩问卷调查结果显示,与使用所提议的 VR 应用程序相关的不良症状微乎其微。系统可用性量表和临场感问卷调查的积极结果证实了它作为中风偏瘫患者康复治疗的一种形式是可行的。虽然经过改编的 "方框和积木测试 "证明了训练可立即诱导学习,但性能测量结果显示,视觉反馈配置之间没有明显区别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Impact of Visual Feedback Configurations in a Task-Oriented Immersive Virtual Reality Mirror Therapy
Mirror Therapy is a form of upper limb therapy in stroke, which consists on showing the mirrored symmetric movement of the unimpaired side using a mirror placed in the medial sagittal plane. The illusion of movement corresponding to the impaired extremity could facilitate neuroplasticity, and assists patients in regaining certain lost motor functions. Recent studies have shown the potential and benefit of translating this effective therapy in an immersive virtual reality (VR) environment, using head mounted display and hand tracking systems. This work investigates the feasibility to use myoelectric control in an immersive VR environment for the mirror therapy to accomplish a funtional task. Surface electromyography sensors were used to measure muscle activation and detect user intention to perform grasping actions in two visual feedback configurations: unimanual and bimanual. Even though in both conditions the virtual mirrored hand is controlled by the healthy hand, the latter creates the illusion that two functional hands cooperate for grasping. A total of 18 healthy subjects participated in the evaluation of the environment, control method and a comparison between the two configurations. This includes self-rating surveys and performance metrics. Results from the Simulator Sickness Questionnaire showed negligible adverse symptoms related to the use of the VR-application proposed. Positive outcomes from the System Usability Scale and Presence Questionnaire affirmed its feasible as a form of therapy for the rehabilitation of hemiparetic stroke patients. Although the adapted Box and Blocks Test proved immediate training-induced learning, performance measures revealed no significant distinctions between visual feedback configurations.
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来源期刊
CiteScore
8.60
自引率
8.20%
发文量
479
审稿时长
6-12 weeks
期刊介绍: Rehabilitative and neural aspects of biomedical engineering, including functional electrical stimulation, acoustic dynamics, human performance measurement and analysis, nerve stimulation, electromyography, motor control and stimulation; and hardware and software applications for rehabilitation engineering and assistive devices.
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