Min Joo Kim , Yu Gyeong Son , Yong Min Kim , Donggun Park
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Upon the completion of the typing task, the usability, workload, and sickness associated with each typing method were evaluated. The results showed that the double-tap method exhibited significantly higher typing speed, error rate, ease of use, satisfaction, and workload. This result is consistent with those of previous studies demonstrating that selection tasks were more efficient with fewer hand movements. Thus, this study implies that the double-tap method can be considered as a potential typing interaction for the VEs instead of the traditional method using the shift as a modifier key. Therefore, this study is expected to contribute to the design and development of user-friendly interactions.</div></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.3000,"publicationDate":"2024-10-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Comparing typing methods for uppercase input in virtual reality: Modifier Key vs. alternative approaches\",\"authors\":\"Min Joo Kim , Yu Gyeong Son , Yong Min Kim , Donggun Park\",\"doi\":\"10.1016/j.ijhcs.2024.103385\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Typing tasks are basic interactions in a virtual environment (VE). The presence of uppercase letters affects the meanings of words and their readability. By typing uppercase letters on a QWERTY keyboard, the layers can be switched using a modifier key. Considering that VE controllers are typically used in a VE, this input method can result in user fatigue and errors. Thus, this study proposed new alternative interactions for the modifier key input and compared their typing performance and user experience. In an experiment, 30 participants were instructed to type 10 sentences using different typing interaction methods (shift, long press, and double-tap) on a virtual keyboard in a VE. The typing speed, error rate, and number of backspace inputs were measured to compare typing performance. Upon the completion of the typing task, the usability, workload, and sickness associated with each typing method were evaluated. The results showed that the double-tap method exhibited significantly higher typing speed, error rate, ease of use, satisfaction, and workload. This result is consistent with those of previous studies demonstrating that selection tasks were more efficient with fewer hand movements. Thus, this study implies that the double-tap method can be considered as a potential typing interaction for the VEs instead of the traditional method using the shift as a modifier key. Therefore, this study is expected to contribute to the design and development of user-friendly interactions.</div></div>\",\"PeriodicalId\":54955,\"journal\":{\"name\":\"International Journal of Human-Computer Studies\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":5.3000,\"publicationDate\":\"2024-10-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Human-Computer Studies\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S107158192400168X\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S107158192400168X","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Comparing typing methods for uppercase input in virtual reality: Modifier Key vs. alternative approaches
Typing tasks are basic interactions in a virtual environment (VE). The presence of uppercase letters affects the meanings of words and their readability. By typing uppercase letters on a QWERTY keyboard, the layers can be switched using a modifier key. Considering that VE controllers are typically used in a VE, this input method can result in user fatigue and errors. Thus, this study proposed new alternative interactions for the modifier key input and compared their typing performance and user experience. In an experiment, 30 participants were instructed to type 10 sentences using different typing interaction methods (shift, long press, and double-tap) on a virtual keyboard in a VE. The typing speed, error rate, and number of backspace inputs were measured to compare typing performance. Upon the completion of the typing task, the usability, workload, and sickness associated with each typing method were evaluated. The results showed that the double-tap method exhibited significantly higher typing speed, error rate, ease of use, satisfaction, and workload. This result is consistent with those of previous studies demonstrating that selection tasks were more efficient with fewer hand movements. Thus, this study implies that the double-tap method can be considered as a potential typing interaction for the VEs instead of the traditional method using the shift as a modifier key. Therefore, this study is expected to contribute to the design and development of user-friendly interactions.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
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