{"title":"通过虚拟现实加强体验式学习:系统设计和增材制造案例研究","authors":"Rafia Rahman Rafa, Taufiq Rahman, Md Humaun Kobir, Yiran Yang, Shuchisnigdha Deb","doi":"10.1002/hfm.21055","DOIUrl":null,"url":null,"abstract":"<p>The recent advancement in additive manufacturing (AM) leads to an extensive need for an industrial workforce in the near future. Workforce training in AM requires expensive capital investment for installing and maintaining this technology and proper knowledge about potential safety hazards. Traditional classroom settings often fail to bridge the critical gap between textbook learning and practical applications. Virtual reality (VR) training can simulate real-world scenarios in a safe and controlled environment and improve student involvement to foster practical learning. In this paper, a virtual training platform for 3D printing has been developed and studied to improve AM education. The developed environment contains a selective laser sintering printer, a preparation station with necessary supplies, a control panel for process planning, and a post-processing station. This platform provides students with excellent learning opportunities to gain hands-on experiences and critical engineering skills on operating process parameters and safety measures. Undergraduate students majoring in industrial engineering were exposed to this learning approach to enhance their engagement and cognitive processing skills. Students' attentions were measured using eye metrics (fixation duration and preference index), and their exposure experiences were collected through the simulation sickness questionnaire, presence questionnaire, and system usability scale. Pre- and post-VR training questionnaires and performance metrics (task completion time and accuracy) evaluated students' learning outcomes. Results provide valuable insights into students' attention, performance, and satisfaction with virtual training environments. Users' gaze behavior and subjective responses revealed many challenges that will help future researchers develop assistive instructions within this virtual educational platform.</p>","PeriodicalId":55048,"journal":{"name":"Human Factors and Ergonomics in Manufacturing & Service Industries","volume":"34 6","pages":"649-666"},"PeriodicalIF":2.2000,"publicationDate":"2024-09-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Enhancing experiential learning through virtual reality: System design and a case study in additive manufacturing\",\"authors\":\"Rafia Rahman Rafa, Taufiq Rahman, Md Humaun Kobir, Yiran Yang, Shuchisnigdha Deb\",\"doi\":\"10.1002/hfm.21055\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>The recent advancement in additive manufacturing (AM) leads to an extensive need for an industrial workforce in the near future. Workforce training in AM requires expensive capital investment for installing and maintaining this technology and proper knowledge about potential safety hazards. Traditional classroom settings often fail to bridge the critical gap between textbook learning and practical applications. Virtual reality (VR) training can simulate real-world scenarios in a safe and controlled environment and improve student involvement to foster practical learning. In this paper, a virtual training platform for 3D printing has been developed and studied to improve AM education. The developed environment contains a selective laser sintering printer, a preparation station with necessary supplies, a control panel for process planning, and a post-processing station. This platform provides students with excellent learning opportunities to gain hands-on experiences and critical engineering skills on operating process parameters and safety measures. Undergraduate students majoring in industrial engineering were exposed to this learning approach to enhance their engagement and cognitive processing skills. Students' attentions were measured using eye metrics (fixation duration and preference index), and their exposure experiences were collected through the simulation sickness questionnaire, presence questionnaire, and system usability scale. Pre- and post-VR training questionnaires and performance metrics (task completion time and accuracy) evaluated students' learning outcomes. Results provide valuable insights into students' attention, performance, and satisfaction with virtual training environments. 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引用次数: 0
摘要
最近,增材制造(AM)技术的发展导致了在不久的将来对工业劳动力的广泛需求。AM 方面的劳动力培训需要昂贵的资金投入来安装和维护这项技术,还需要适当了解潜在的安全隐患。传统的课堂教学往往无法弥合课本学习与实际应用之间的关键差距。虚拟现实(VR)培训可以在安全可控的环境中模拟真实世界的场景,提高学生的参与度,促进实践学习。本文开发并研究了一个 3D 打印虚拟培训平台,以改进 AM 教育。所开发的环境包含一台选择性激光烧结打印机、一个配备必要耗材的准备站、一个用于工艺规划的控制面板和一个后处理站。该平台为学生提供了绝佳的学习机会,让他们获得实践经验以及操作工艺参数和安全措施方面的关键工程技能。工业工程专业的本科生接触了这种学习方法,以提高他们的参与度和认知处理能力。学生们的注意力通过眼部指标(固定持续时间和偏好指数)进行测量,他们的接触体验通过模拟病症问卷、临场感问卷和系统可用性量表进行收集。虚拟现实培训前后的调查问卷和绩效指标(任务完成时间和准确性)对学生的学习成果进行了评估。结果为了解学生在虚拟培训环境中的注意力、表现和满意度提供了宝贵的信息。用户的注视行为和主观反应揭示了许多挑战,这将有助于未来的研究人员在这一虚拟教育平台中开发辅助指令。
Enhancing experiential learning through virtual reality: System design and a case study in additive manufacturing
The recent advancement in additive manufacturing (AM) leads to an extensive need for an industrial workforce in the near future. Workforce training in AM requires expensive capital investment for installing and maintaining this technology and proper knowledge about potential safety hazards. Traditional classroom settings often fail to bridge the critical gap between textbook learning and practical applications. Virtual reality (VR) training can simulate real-world scenarios in a safe and controlled environment and improve student involvement to foster practical learning. In this paper, a virtual training platform for 3D printing has been developed and studied to improve AM education. The developed environment contains a selective laser sintering printer, a preparation station with necessary supplies, a control panel for process planning, and a post-processing station. This platform provides students with excellent learning opportunities to gain hands-on experiences and critical engineering skills on operating process parameters and safety measures. Undergraduate students majoring in industrial engineering were exposed to this learning approach to enhance their engagement and cognitive processing skills. Students' attentions were measured using eye metrics (fixation duration and preference index), and their exposure experiences were collected through the simulation sickness questionnaire, presence questionnaire, and system usability scale. Pre- and post-VR training questionnaires and performance metrics (task completion time and accuracy) evaluated students' learning outcomes. Results provide valuable insights into students' attention, performance, and satisfaction with virtual training environments. Users' gaze behavior and subjective responses revealed many challenges that will help future researchers develop assistive instructions within this virtual educational platform.
期刊介绍:
The purpose of Human Factors and Ergonomics in Manufacturing & Service Industries is to facilitate discovery, integration, and application of scientific knowledge about human aspects of manufacturing, and to provide a forum for worldwide dissemination of such knowledge for its application and benefit to manufacturing industries. The journal covers a broad spectrum of ergonomics and human factors issues with a focus on the design, operation and management of contemporary manufacturing systems, both in the shop floor and office environments, in the quest for manufacturing agility, i.e. enhancement and integration of human skills with hardware performance for improved market competitiveness, management of change, product and process quality, and human-system reliability. The inter- and cross-disciplinary nature of the journal allows for a wide scope of issues relevant to manufacturing system design and engineering, human resource management, social, organizational, safety, and health issues. Examples of specific subject areas of interest include: implementation of advanced manufacturing technology, human aspects of computer-aided design and engineering, work design, compensation and appraisal, selection training and education, labor-management relations, agile manufacturing and virtual companies, human factors in total quality management, prevention of work-related musculoskeletal disorders, ergonomics of workplace, equipment and tool design, ergonomics programs, guides and standards for industry, automation safety and robot systems, human skills development and knowledge enhancing technologies, reliability, and safety and worker health issues.