Jiazhe Miao , Tao Peng , Fei Fang , Xinrong Hu , Li Li
{"title":"GarTemFormer:基于时间变换器的虚拟服装动画优化工具","authors":"Jiazhe Miao , Tao Peng , Fei Fang , Xinrong Hu , Li Li","doi":"10.1016/j.gmod.2024.101235","DOIUrl":null,"url":null,"abstract":"<div><div>Virtual garment animation and deformation constitute a pivotal research direction in computer graphics, finding extensive applications in domains such as computer games, animation, and film. Traditional physics-based methods can simulate the physical characteristics of garments, such as elasticity and gravity, to generate realistic deformation effects. However, the computational complexity of such methods hinders real-time animation generation. Data-driven approaches, on the other hand, learn from existing garment deformation data, enabling rapid animation generation. Nevertheless, animations produced using this approach often lack realism, struggling to capture subtle variations in garment behavior. We proposes an approach that balances realism and speed, by considering both spatial and temporal dimensions, we leverage real-world videos to capture human motion and garment deformation, thereby producing more realistic animation effects. We address the complexity of spatiotemporal attention by aligning input features and calculating spatiotemporal attention at each spatial position in a batch-wise manner. For garment deformation, garment segmentation techniques are employed to extract garment templates from videos. Subsequently, leveraging our designed Transformer-based temporal framework, we capture the correlation between garment deformation and human body shape features, as well as frame-level dependencies. Furthermore, we utilize a feature fusion strategy to merge shape and motion features, addressing penetration issues between clothing and the human body through post-processing, thus generating collision-free garment deformation sequences. Qualitative and quantitative experiments demonstrate the superiority of our approach over existing methods, efficiently producing temporally coherent and realistic dynamic garment deformations.</div></div>","PeriodicalId":55083,"journal":{"name":"Graphical Models","volume":"136 ","pages":"Article 101235"},"PeriodicalIF":2.5000,"publicationDate":"2024-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"GarTemFormer: Temporal transformer-based for optimizing virtual garment animation\",\"authors\":\"Jiazhe Miao , Tao Peng , Fei Fang , Xinrong Hu , Li Li\",\"doi\":\"10.1016/j.gmod.2024.101235\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><div>Virtual garment animation and deformation constitute a pivotal research direction in computer graphics, finding extensive applications in domains such as computer games, animation, and film. Traditional physics-based methods can simulate the physical characteristics of garments, such as elasticity and gravity, to generate realistic deformation effects. However, the computational complexity of such methods hinders real-time animation generation. Data-driven approaches, on the other hand, learn from existing garment deformation data, enabling rapid animation generation. Nevertheless, animations produced using this approach often lack realism, struggling to capture subtle variations in garment behavior. We proposes an approach that balances realism and speed, by considering both spatial and temporal dimensions, we leverage real-world videos to capture human motion and garment deformation, thereby producing more realistic animation effects. We address the complexity of spatiotemporal attention by aligning input features and calculating spatiotemporal attention at each spatial position in a batch-wise manner. For garment deformation, garment segmentation techniques are employed to extract garment templates from videos. Subsequently, leveraging our designed Transformer-based temporal framework, we capture the correlation between garment deformation and human body shape features, as well as frame-level dependencies. Furthermore, we utilize a feature fusion strategy to merge shape and motion features, addressing penetration issues between clothing and the human body through post-processing, thus generating collision-free garment deformation sequences. Qualitative and quantitative experiments demonstrate the superiority of our approach over existing methods, efficiently producing temporally coherent and realistic dynamic garment deformations.</div></div>\",\"PeriodicalId\":55083,\"journal\":{\"name\":\"Graphical Models\",\"volume\":\"136 \",\"pages\":\"Article 101235\"},\"PeriodicalIF\":2.5000,\"publicationDate\":\"2024-10-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Graphical Models\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1524070324000237\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Graphical Models","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1524070324000237","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
GarTemFormer: Temporal transformer-based for optimizing virtual garment animation
Virtual garment animation and deformation constitute a pivotal research direction in computer graphics, finding extensive applications in domains such as computer games, animation, and film. Traditional physics-based methods can simulate the physical characteristics of garments, such as elasticity and gravity, to generate realistic deformation effects. However, the computational complexity of such methods hinders real-time animation generation. Data-driven approaches, on the other hand, learn from existing garment deformation data, enabling rapid animation generation. Nevertheless, animations produced using this approach often lack realism, struggling to capture subtle variations in garment behavior. We proposes an approach that balances realism and speed, by considering both spatial and temporal dimensions, we leverage real-world videos to capture human motion and garment deformation, thereby producing more realistic animation effects. We address the complexity of spatiotemporal attention by aligning input features and calculating spatiotemporal attention at each spatial position in a batch-wise manner. For garment deformation, garment segmentation techniques are employed to extract garment templates from videos. Subsequently, leveraging our designed Transformer-based temporal framework, we capture the correlation between garment deformation and human body shape features, as well as frame-level dependencies. Furthermore, we utilize a feature fusion strategy to merge shape and motion features, addressing penetration issues between clothing and the human body through post-processing, thus generating collision-free garment deformation sequences. Qualitative and quantitative experiments demonstrate the superiority of our approach over existing methods, efficiently producing temporally coherent and realistic dynamic garment deformations.
期刊介绍:
Graphical Models is recognized internationally as a highly rated, top tier journal and is focused on the creation, geometric processing, animation, and visualization of graphical models and on their applications in engineering, science, culture, and entertainment. GMOD provides its readers with thoroughly reviewed and carefully selected papers that disseminate exciting innovations, that teach rigorous theoretical foundations, that propose robust and efficient solutions, or that describe ambitious systems or applications in a variety of topics.
We invite papers in five categories: research (contributions of novel theoretical or practical approaches or solutions), survey (opinionated views of the state-of-the-art and challenges in a specific topic), system (the architecture and implementation details of an innovative architecture for a complete system that supports model/animation design, acquisition, analysis, visualization?), application (description of a novel application of know techniques and evaluation of its impact), or lecture (an elegant and inspiring perspective on previously published results that clarifies them and teaches them in a new way).
GMOD offers its authors an accelerated review, feedback from experts in the field, immediate online publication of accepted papers, no restriction on color and length (when justified by the content) in the online version, and a broad promotion of published papers. A prestigious group of editors selected from among the premier international researchers in their fields oversees the review process.