大型点云的沉浸式标注方法

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Tianfang Lin , Zhongyuan Yu , Matthew McGinity , Stefan Gumhold
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引用次数: 0

摘要

三维点云(如三维扫描仪生成的点云)通常需要进行标注--将每个点精确分类为结构或语义类别--才能用于其预期应用。然而,由于缺乏完全自动化的方法,这种标注工作必须手动完成,这可能会耗费大量的时间和人力。为此,我们推出了一款虚拟现实工具,用于加速和改进超大型三维点云的手动标注。该标注工具提供了多种三维交互方式,可使用消费级 VR 工具包的控制器高效查看、选择和标注点。我们工作的主要贡献是基于 CPU/GPU 的混合数据结构,它支持渲染、选择和标注,并能以方便的 VR 体验所需的高帧速率提供即时视觉反馈。我们的 CPU/GPU 混合数据结构支持在 VR 中与超大型点云进行流畅交互,而现有的连续细节级渲染算法则无法实现这一点。我们与 25 位用户就涉及多达 5000 万个点的点云任务对我们的方法进行了评估,结果令人信服,支持基于 VR 的点云标注。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

An immersive labeling method for large point clouds

An immersive labeling method for large point clouds
3D point clouds, such as those produced by 3D scanners, often require labeling – the accurate classification of each point into structural or semantic categories – before they can be used in their intended application. However, in the absence of fully automated methods, such labeling must be performed manually, which can prove extremely time and labor intensive. To address this we present a virtual reality tool for accelerating and improving the manual labeling of very large 3D point clouds. The labeling tool provides a variety of 3D interactions for efficient viewing, selection and labeling of points using the controllers of consumer VR-kits. The main contribution of our work is a mixed CPU/GPU-based data structure that supports rendering, selection and labeling with immediate visual feedback at high frame rates necessary for a convenient VR experience. Our mixed CPU/GPU data structure supports fluid interaction with very large point clouds in VR, what is not possible with existing continuous level-of-detail rendering algorithms. We evaluate our method with 25 users on tasks involving point clouds of up to 50 million points and find convincing results that support the case for VR-based point cloud labeling.
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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