地点与游戏设计的交集:两个经典非洲棋盘游戏的案例

IF 0.4 2区 艺术学 0 ARCHITECTURE
DESIGN ISSUES Pub Date : 2024-10-01 DOI:10.1162/desi_a_00776
Rebecca Y. Bayeck;Joseph M. Bayeck
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引用次数: 0

摘要

游戏设计的概念通常与计算创意任务或技术创造联系在一起。将游戏设计与计算活动或技术自动联系起来,可能会导致有关地方与游戏设计之间互动关系的研究很少。对技术的关注可能会把本土游戏排除在游戏设计文献中的游戏设计对话之外。本文以两款经典的非洲棋盘游戏为背景,探讨了设计问题。我们研究了地点对这些游戏设计的影响。在游戏设计和地方文献的基础上,文章展示了游戏设计的情景性,并将经典非洲棋盘游戏的设计融入到更广泛的游戏设计对话中。文章讨论了基于游戏的学习的意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Intersection of Place and Game Design: The Case of Two Classic African Board Games
The concept of game design is often associated with a computational creative task or a creation with technology. Automatically linking game design to computational activity or technology may have contributed to the scarce research on the interaction between place and game design. The focus on technology may have excluded indigenous games from game design conversation in the game design literature. This article explores design in the context of two classic African board games. We examine the influence of place on the design of these games. Building on game design and place literature, the article shows the situatedness of game design and it integrates the design of classic African board games into the larger conversation about game design. The article discusses the implications for game-based learning.
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来源期刊
DESIGN ISSUES
DESIGN ISSUES ARCHITECTURE-
CiteScore
1.60
自引率
0.00%
发文量
23
期刊介绍: The first American academic journal to examine design history, theory, and criticism, Design Issues provokes inquiry into the cultural and intellectual issues surrounding design. Regular features include theoretical and critical articles by professional and scholarly contributors, extensive book reviews, and illustrations. Special guest-edited issues concentrate on particular themes, such as artificial intelligence, product seminars, design in Asia, and design education. Scholars, students, and professionals in all the design fields are readers of each issue.
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