揭示视觉工作记忆以对象为基础的本质:从指针中得到的启示。

IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL
Ning Wei, Jintao Song, Hongyi Zhang, Tiangang Zhou
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引用次数: 0

摘要

视觉工作记忆(VWM)在临时存储和处理视觉信息方面起着至关重要的作用,但存储表象的性质及其与新输入信息的相互作用长期以来一直不甚明了。指针系统指的是视觉工作记忆如何利用特定线索将新的感官输入与存储信息联系起来。本研究旨在通过重复受益效应(即重复记忆项目可提高记忆成绩)来研究指针系统是基于空间、特征还是基于物体的线索。在三项实验中,我们操纵了空间位置、形状和颜色作为指针线索,以确定这些特征如何影响 VWM 的巩固和更新。结果表明,虽然空间位置是一个强有力的指针线索,但形状和颜色特征也能有效地重建 VWM 中的对象对应关系。这些研究结果支持了这样一种观点,即虚拟世界记忆中的指针系统是灵活的,以对象为基础,利用各种特征线索来保持记忆的连续性。这项研究为大众视觉如何通过指针系统将新输入信息与存储信息联系起来提供了新的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Unravelling the object-based nature of visual working memory: insight from pointers.

Visual working memory (VWM) plays a crucial role in temporarily storing and processing visual information, but the nature of stored representations and their interaction with new inputs has long been unclear. The pointer system refers to how VWM links new sensory inputs to stored information using specific cues. This study aimed to investigate whether the pointer system is based on spatial, feature-based, or object-based cues by employing the repetition benefit effect, where memory performance improves with repeated memory items. Across three experiments, we manipulated spatial positions, shapes, and colors as pointer cues to determine how these features affect VWM consolidation and updating. The results showed that while spatial location serves as a strong pointer cue, shape and color features can also effectively reestablish object correspondence in VWM. These findings support the view that the pointer system in VWM is flexible and object-based, utilizing various feature cues to maintain memory continuity. This study provides new insights into how VWM connects new inputs with stored information through the pointer system.

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来源期刊
Memory & Cognition
Memory & Cognition PSYCHOLOGY, EXPERIMENTAL-
CiteScore
4.40
自引率
8.30%
发文量
112
期刊介绍: Memory & Cognition covers human memory and learning, conceptual processes, psycholinguistics, problem solving, thinking, decision making, and skilled performance, including relevant work in the areas of computer simulation, information processing, mathematical psychology, developmental psychology, and experimental social psychology.
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