Lauren S Chernick, Mona Bugaighis, Victoria Daylor, Daniel Hochster, Evan Rosen, Rebecca Schnall, Melissa S Stockwell, David L Bell
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Digital interventions show promise to improve adolescent and young adult sexual health; yet, few interventions focus on male ED patients, despite their infrequent use of contraceptives and rising rates of sexually transmitted infections.</p><p><strong>Objective: </strong>This paper describes the design and development of Dr. Eric (Emergency Room Interventions to Improve Care), a digital app focused on promoting condom use among sexually active adolescent and young adult male ED patients.</p><p><strong>Methods: </strong>This study followed 4 phases of app development, which were based on user-centered design and the software development lifecycle. In phase 1, define, we explored our target population and target health problem (infrequent condom use among male ED patients) by collecting key stakeholder input and conducting in-depth interviews with male patients and urban ED medical providers. In phase 2, discover, we partnered with a digital product agency to explore user experience and digital strategy. In phase 3, design, we refined Dr. Eric's content, a 5-part sexual health educational module and a 10-week SMS text messaging program that focuses on condom use and partner communication about effective contraceptives. We conducted semistructured interviews with male adolescent and young adults to gather feedback on the app and perform usability testing, editing the app after each interview. We also interviewed informatics experts to assess the usability of a high-fidelity prototype. Interviews were recorded and analyzed via descriptive thematic analysis; informatic expert feedback was categorized by Nielsen's heuristic principles. In phase 4, develop, we created the technical architecture and built a responsive web app. These findings were gathered leading to the final version of the digital Dr. Eric program.</p><p><strong>Results: </strong>Using data and key stakeholder input from phases 1 and 2, we iteratively created the Dr. Eric prototype for implementation in the ED setting. Interviews with 8 adolescent and young adult male ED patients suggested that users preferred (1) straightforward information, (2) a clear vision of the purpose of Dr. Eric, (3) open-ended opportunities to explore family planning goals, (4) detailed birth control method information, and (5) games presenting novel information with rewards. Five usability experts provided heuristic feedback aiming to improve the ease of use of the app. These findings led to the final version of Dr. Eric.</p><p><strong>Conclusions: </strong>Following these mobile health development phases, we created a digital sexual health mobile health intervention incorporating the principles of user experience and interface design. Dr. Eric needs further evaluation to assess its efficacy in increasing condom use among adolescent and young adult male ED patients. 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Digital interventions show promise to improve adolescent and young adult sexual health; yet, few interventions focus on male ED patients, despite their infrequent use of contraceptives and rising rates of sexually transmitted infections.</p><p><strong>Objective: </strong>This paper describes the design and development of Dr. Eric (Emergency Room Interventions to Improve Care), a digital app focused on promoting condom use among sexually active adolescent and young adult male ED patients.</p><p><strong>Methods: </strong>This study followed 4 phases of app development, which were based on user-centered design and the software development lifecycle. In phase 1, define, we explored our target population and target health problem (infrequent condom use among male ED patients) by collecting key stakeholder input and conducting in-depth interviews with male patients and urban ED medical providers. 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引用次数: 0
摘要
背景:青少年和年轻成年人经常到急诊科(ED)就医,他们仍有许多性健康需求未得到满足。数字干预有望改善青少年和年轻成年人的性健康;然而,很少有干预措施关注男性急诊患者,尽管他们不经常使用避孕药具,而且性传播感染率不断上升:本文介绍了 "急诊室干预改善护理"(Dr. Eric,Emergency Room Interventions to Improve Care)这一数字应用程序的设计和开发过程,该应用程序的重点是在性活跃的青少年和年轻成年男性急诊室患者中推广安全套的使用:本研究遵循以用户为中心的设计和软件开发生命周期,分为四个阶段进行应用开发。在第一阶段 "定义 "中,我们通过收集主要利益相关者的意见并与男性患者和城市 ED 医疗服务提供者进行深入访谈,探索目标人群和目标健康问题(男性 ED 患者不经常使用安全套)。在第二阶段 "发现 "中,我们与一家数字产品公司合作,探索用户体验和数字战略。在第 3 阶段,即设计阶段,我们完善了埃里克医生的内容,即一个由 5 个部分组成的性健康教育模块和一个为期 10 周的短信计划,该计划重点关注安全套的使用和伴侣之间关于有效避孕措施的沟通。我们对男性青少年和年轻人进行了半结构化访谈,收集他们对应用程序的反馈意见,并进行可用性测试,在每次访谈后对应用程序进行编辑。我们还采访了信息学专家,以评估高保真原型的可用性。我们对访谈进行了记录,并通过描述性主题分析进行了分析;信息学专家的反馈意见则根据尼尔森的启发式原则进行了分类。在第 4 阶段(开发),我们创建了技术架构并构建了响应式网络应用程序。通过收集这些发现,最终形成了数字艾瑞克博士项目的最终版本:利用第 1 和第 2 阶段的数据和主要利益相关者的意见,我们反复创建了在 ED 环境中实施的艾瑞克医生原型。对 8 名青少年和年轻成年男性急诊患者的访谈表明,用户更喜欢(1)直截了当的信息;(2)对艾瑞克医生目的的清晰认识;(3)探索计划生育目标的开放式机会;(4)详细的节育方法信息;(5)提供新信息并有奖励的游戏。五位可用性专家提供了启发式反馈,旨在提高应用程序的易用性。这些发现促成了埃里克医生的最终版本:在这些移动健康开发阶段之后,我们结合用户体验和界面设计的原则,创建了一款数字性健康移动健康干预软件。艾瑞克医生 "需要进一步评估其在提高青少年和年轻男性 ED 患者安全套使用率方面的功效。研究人员可以利用这一框架来制定未来基于 ED 的数字健康干预措施。
A Digital Sexual Health Intervention for Urban Adolescent and Young Adult Male Emergency Department Patients: User-Centered Design Approach.
Background: Adolescents and young adults frequently present to the emergency department (ED) for medical care and continue to have many unmet sexual health needs. Digital interventions show promise to improve adolescent and young adult sexual health; yet, few interventions focus on male ED patients, despite their infrequent use of contraceptives and rising rates of sexually transmitted infections.
Objective: This paper describes the design and development of Dr. Eric (Emergency Room Interventions to Improve Care), a digital app focused on promoting condom use among sexually active adolescent and young adult male ED patients.
Methods: This study followed 4 phases of app development, which were based on user-centered design and the software development lifecycle. In phase 1, define, we explored our target population and target health problem (infrequent condom use among male ED patients) by collecting key stakeholder input and conducting in-depth interviews with male patients and urban ED medical providers. In phase 2, discover, we partnered with a digital product agency to explore user experience and digital strategy. In phase 3, design, we refined Dr. Eric's content, a 5-part sexual health educational module and a 10-week SMS text messaging program that focuses on condom use and partner communication about effective contraceptives. We conducted semistructured interviews with male adolescent and young adults to gather feedback on the app and perform usability testing, editing the app after each interview. We also interviewed informatics experts to assess the usability of a high-fidelity prototype. Interviews were recorded and analyzed via descriptive thematic analysis; informatic expert feedback was categorized by Nielsen's heuristic principles. In phase 4, develop, we created the technical architecture and built a responsive web app. These findings were gathered leading to the final version of the digital Dr. Eric program.
Results: Using data and key stakeholder input from phases 1 and 2, we iteratively created the Dr. Eric prototype for implementation in the ED setting. Interviews with 8 adolescent and young adult male ED patients suggested that users preferred (1) straightforward information, (2) a clear vision of the purpose of Dr. Eric, (3) open-ended opportunities to explore family planning goals, (4) detailed birth control method information, and (5) games presenting novel information with rewards. Five usability experts provided heuristic feedback aiming to improve the ease of use of the app. These findings led to the final version of Dr. Eric.
Conclusions: Following these mobile health development phases, we created a digital sexual health mobile health intervention incorporating the principles of user experience and interface design. Dr. Eric needs further evaluation to assess its efficacy in increasing condom use among adolescent and young adult male ED patients. Researchers can use this framework to form future digital health ED-based digital interventions.