禁忌神经:神经科学文字游戏》(Forbidden Neurds: A Neuroscience Word Game)。

Angel W Kaur
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引用次数: 0

摘要

基于游戏的学习是一种很有前途的方法,可以在有趣的环境中促进学生参与和深入学习课程内容。本文介绍了一款纸牌游戏的开发、实施和评估,该游戏旨在帮助学生进一步熟悉和掌握复杂的神经科学词汇。玩 "神经禁区 "游戏时,一个团队中的学生轮流担任 "神经领头人",他必须让团队猜出一个神经科学单词,但不能使用卡片上列出的任何禁用单词。该游戏旨在帮助学生加深对神经科学术语的理解,找出术语之间的关系,找出理解上的差距,并巩固所学知识。该游戏在一所小型公立文科大学的 200 级神经科学基础课程中进行了评估。通过课前测试,学生们掌握了更多的内容知识,而游戏后的自我报告调查显示,玩《神经禁区》使学生们能够评估、增加和应用内容知识。游戏还帮助学生提高了沟通、批判性思维和团队合作能力。此外,学生们还表示通过这种有趣的学习活动体验到了更大的参与度。这款游戏可以作为一种适用于各种神经科学课程的有效学习工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Forbidden Neurds: A Neuroscience Word Game.

Game-based learning is a promising approach that can promote engagement and deep learning of course content in a fun setting. This article describes the development, implementation, and evaluation of a card game designed to help students develop greater familiarity and comfort with complex neuroscience vocabulary. To play Forbidden Neurds, students within a team take turns acting as the Lead Neurd, who must get the team to guess a Neuroscience word without using any of the Forbidden words listed on the card. The game is designed to help students develop a deeper understanding of neuroscience terminology, identify relationships between terms, identify gaps in their understanding, and reinforce learning. The game was evaluated in a 200-level fundamentals of neuroscience course at a small public liberal arts university. Students showed increased content knowledge through pre-post testing, and a post-game self-reported survey showed that playing Forbidden Neurds enabled students to assess, increase, and apply content knowledge. Gameplay also helped students develop greater communication, critical thinking, and teamwork skills. In addition, students reported experiencing greater engagement through this fun learning activity. This game could act as an adaptable and effective learning tool across a range of neuroscience courses.

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