大学生使用虚拟现实技术开展痴呆症包容性教育的定性探索

IF 6 2区 医学 Q1 GERIATRICS & GERONTOLOGY
Elisha Stewart, Catriona Murphy
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引用次数: 0

摘要

背景痴呆症的发病率预计将在未来几十年内呈指数级增长。在整个社会中,提高对痴呆症包容性环境的认识对于促进包容性和培养同理心非常重要。本研究旨在探索本科生使用虚拟现实技术(VR)进行痴呆症包容性教育的经验。研究方法 在爱尔兰的一所大学采用了有目的的抽样调查方法,招募完成了有关痴呆症包容性环境的虚拟现实研讨会的一年级本科生。2024 年 2 月期间进行了五次半结构式面谈。对访谈进行了录音、转录和主题分析。结果 确定了三个主题。第一个主题 "思考的食粮 "代表了参与者在使用 VR 后,对设计影响痴呆体验的潜力有了更深的理解。参与者觉得他们似乎能够虚拟地设身处地为他人着想,这被形容为 "大开眼界"。第二个主题 "影响变化 "表明,虽然参与者对这一全球健康问题的认识、同情和理解水平有所提高,但学习的深度取决于参与者之前对痴呆症的接触程度。最后一个主题与 "VR 体验 "整体相关。学生们认为 VR 体验是积极的、吸引人的、易于使用的,并表示他们对参加研讨会感到非常兴奋。结论 在痴呆症全纳教育中使用 VR 的学生体验是积极的、有启发性的。使用虚拟现实技术来介绍通用设计概念,可以融入到一系列本科课程中以促进理解,并有可能增强未来设计师和政策制定者的能力,为每个人创造无障碍和包容性的环境。虽然这只是一项小规模的研究,但这项 VR 计划对曾经接触过痴呆症患者的学生和没有接触过痴呆症患者的学生的影响存在差异,这是一个有趣的发现,需要进一步研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Qualitative Exploration of Undergraduate Students’ Experiences of Using Virtual Reality for Dementia Inclusive Education
Background Dementia prevalence is expected to exponentially increase over the coming decades. Across society, an increased awareness of dementia inclusive environments is important, to promote inclusivity and foster empathy. The aim of this study was to explore the experiences of undergraduate students using virtual reality (VR) for dementia inclusive education. Methods Purposive sampling was employed in one University in Ireland to recruit first year undergraduate students who had completed a VR workshop on dementia inclusive environments. Five semi-structured in-person interviews were conducted during February 2024. Interviews were audio-recorded, transcribed, and thematically analysed. Results Three themes were identified. The first theme ‘Food for thought’ represented participants’ greater understanding, as a result of using VR, of the potential for design to impact the dementia experience. Participants felt as though they were able to virtually place themselves in someone else’s shoes, which was described as “eye-opening”. The second theme ‘Impact variation’ revealed that although participants’ showed enhanced levels of awareness, empathy and understanding of this global health issue, the depth of learning depended on the participants’ prior exposure to dementia. The final theme related to ‘The VR experience’ as a whole. Students described the VR experience as positive, engaging, easy to use, and revealed that they were excited to take part in the workshops. Conclusion The student experience of using VR for dementia inclusive education was positive and enlightening. Using VR to introduce universal design concepts could be integrated into a range of undergraduate programmes to foster understanding and has the potential to empower future designers and policymakers to create environments that are accessible and inclusive for everyone. While this is a small-scale study, the difference in impact of this VR initiative on students with prior personal exposure to people with dementia and those without was an interesting finding and requires further research.
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来源期刊
Age and ageing
Age and ageing 医学-老年医学
CiteScore
9.20
自引率
6.00%
发文量
796
审稿时长
4-8 weeks
期刊介绍: Age and Ageing is an international journal publishing refereed original articles and commissioned reviews on geriatric medicine and gerontology. Its range includes research on ageing and clinical, epidemiological, and psychological aspects of later life.
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