André Fernandes, Renan M Biokino, Andrew C C Miguel, Viviane Machado, Gabriela Koga, Laís Fonseca, Pedro M Pan, Thiago Henrique Roza, Giovanni Salum, Ives Cavalcante Passos, Luis Augusto Rohde, Euripedes Constantino Miguel, Carolina Ziebold, Ary Gadelha
{"title":"青少年精神病经历与问题游戏之间的关联。","authors":"André Fernandes, Renan M Biokino, Andrew C C Miguel, Viviane Machado, Gabriela Koga, Laís Fonseca, Pedro M Pan, Thiago Henrique Roza, Giovanni Salum, Ives Cavalcante Passos, Luis Augusto Rohde, Euripedes Constantino Miguel, Carolina Ziebold, Ary Gadelha","doi":"10.1093/schizbullopen/sgae021","DOIUrl":null,"url":null,"abstract":"<p><strong>Background and hypothesis: </strong>Problematic gaming (PG) is an emerging mental health condition associated with significant adverse outcomes. Even though PG has been linked to other psychiatric disorders, its association with psychotic experiences (PEs) remains poorly explored to date. The aim of our study was to examine the association between both conditions in a large Brazilian community sample. We hypothesized that adolescents with PG were more likely to report PE compared with those without the disorder.</p><p><strong>Study design: </strong>Our investigation was based on a cross-sectional subsample of a large Brazilian cohort (<i>n</i> = 1616; 13- to 21-year age range). Using the 7-item version of the Game Addiction Scale, participants were classified according to their gaming status: no PG, PG, or gaming addiction (GA). The association between PG, GA, and PE was assessed through linear regression analyses, which were adjusted for the presence of significant covariates, including other psychiatric conditions.</p><p><strong>Study results: </strong>9.5% (<i>n</i> = 154) presented PG and 2.7% (<i>n</i> = 43) had GA. 28.0% received any <i>Diagnostic and Statistical Manual of Mental Disorders</i>, Fourth Edition (DSM-IV) diagnosis and the mean PE score was 9.39 (<i>SD</i> = 4.35). Participants presenting PG had greater levels of PE, compared with participants with no PG, even controlled by sociodemographic variables and the presence of any DSM-IV diagnosis (<i>b</i> = 0.96, 95% CI = 0.17-1.75, <i>P</i> = .017).</p><p><strong>Conclusions: </strong>According to our results, PG was significantly associated with PE, even in the presence of other covariates. Although preliminary, these results suggest that PG and PE may have shared neurobiological and/or behavioral pathways.</p>","PeriodicalId":94380,"journal":{"name":"Schizophrenia bulletin open","volume":"5 1","pages":"sgae021"},"PeriodicalIF":0.0000,"publicationDate":"2024-09-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11408271/pdf/","citationCount":"0","resultStr":"{\"title\":\"Association Between Juvenile Psychotic Experiences and Problematic Gaming.\",\"authors\":\"André Fernandes, Renan M Biokino, Andrew C C Miguel, Viviane Machado, Gabriela Koga, Laís Fonseca, Pedro M Pan, Thiago Henrique Roza, Giovanni Salum, Ives Cavalcante Passos, Luis Augusto Rohde, Euripedes Constantino Miguel, Carolina Ziebold, Ary Gadelha\",\"doi\":\"10.1093/schizbullopen/sgae021\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><strong>Background and hypothesis: </strong>Problematic gaming (PG) is an emerging mental health condition associated with significant adverse outcomes. Even though PG has been linked to other psychiatric disorders, its association with psychotic experiences (PEs) remains poorly explored to date. The aim of our study was to examine the association between both conditions in a large Brazilian community sample. We hypothesized that adolescents with PG were more likely to report PE compared with those without the disorder.</p><p><strong>Study design: </strong>Our investigation was based on a cross-sectional subsample of a large Brazilian cohort (<i>n</i> = 1616; 13- to 21-year age range). Using the 7-item version of the Game Addiction Scale, participants were classified according to their gaming status: no PG, PG, or gaming addiction (GA). The association between PG, GA, and PE was assessed through linear regression analyses, which were adjusted for the presence of significant covariates, including other psychiatric conditions.</p><p><strong>Study results: </strong>9.5% (<i>n</i> = 154) presented PG and 2.7% (<i>n</i> = 43) had GA. 28.0% received any <i>Diagnostic and Statistical Manual of Mental Disorders</i>, Fourth Edition (DSM-IV) diagnosis and the mean PE score was 9.39 (<i>SD</i> = 4.35). Participants presenting PG had greater levels of PE, compared with participants with no PG, even controlled by sociodemographic variables and the presence of any DSM-IV diagnosis (<i>b</i> = 0.96, 95% CI = 0.17-1.75, <i>P</i> = .017).</p><p><strong>Conclusions: </strong>According to our results, PG was significantly associated with PE, even in the presence of other covariates. Although preliminary, these results suggest that PG and PE may have shared neurobiological and/or behavioral pathways.</p>\",\"PeriodicalId\":94380,\"journal\":{\"name\":\"Schizophrenia bulletin open\",\"volume\":\"5 1\",\"pages\":\"sgae021\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-09-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11408271/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Schizophrenia bulletin open\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1093/schizbullopen/sgae021\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2024/1/1 0:00:00\",\"PubModel\":\"eCollection\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Schizophrenia bulletin open","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1093/schizbullopen/sgae021","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/1/1 0:00:00","PubModel":"eCollection","JCR":"","JCRName":"","Score":null,"Total":0}
Association Between Juvenile Psychotic Experiences and Problematic Gaming.
Background and hypothesis: Problematic gaming (PG) is an emerging mental health condition associated with significant adverse outcomes. Even though PG has been linked to other psychiatric disorders, its association with psychotic experiences (PEs) remains poorly explored to date. The aim of our study was to examine the association between both conditions in a large Brazilian community sample. We hypothesized that adolescents with PG were more likely to report PE compared with those without the disorder.
Study design: Our investigation was based on a cross-sectional subsample of a large Brazilian cohort (n = 1616; 13- to 21-year age range). Using the 7-item version of the Game Addiction Scale, participants were classified according to their gaming status: no PG, PG, or gaming addiction (GA). The association between PG, GA, and PE was assessed through linear regression analyses, which were adjusted for the presence of significant covariates, including other psychiatric conditions.
Study results: 9.5% (n = 154) presented PG and 2.7% (n = 43) had GA. 28.0% received any Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition (DSM-IV) diagnosis and the mean PE score was 9.39 (SD = 4.35). Participants presenting PG had greater levels of PE, compared with participants with no PG, even controlled by sociodemographic variables and the presence of any DSM-IV diagnosis (b = 0.96, 95% CI = 0.17-1.75, P = .017).
Conclusions: According to our results, PG was significantly associated with PE, even in the presence of other covariates. Although preliminary, these results suggest that PG and PE may have shared neurobiological and/or behavioral pathways.